Am 06.04.2016 5:21 nachm. schrieb "Igor Stasenko" <siguc...@gmail.com>: > > btw, > > if you wanna feel a difference, why we wanted vector based rendering, by yourself, open: > > Morph comment asText asMorph openInSceneView > > and then > > | sceneView view | > sceneView := AthensSceneView new. > view := TxAthensLayoutView on: Morph comment asTxModel extent: 400@400. > > sceneView scene: view. > sceneView openInWindow > > > and try zooming it in and out with mouse wheel. > >
I know it's limitation. My point was, that it is not impossible, or depends an the model Text vs. TxModel, alone. > > On 6 April 2016 at 17:58, Igor Stasenko <siguc...@gmail.com> wrote: >> >> >> >> On 6 April 2016 at 17:07, Nicolai Hess <nicolaih...@gmail.com> wrote: >>> >>> >>> >>> 2016-04-06 10:56 GMT+02:00 Igor Stasenko <siguc...@gmail.com>: >>>> >>>> >>>> >>>> On 6 April 2016 at 11:36, Nicolai Hess <nicolaih...@gmail.com> wrote: >>>>> >>>>> >>>>> >>>>> Thanks Igor. >>>>> Maybe some more Info? (I don't have much experience with this and don't fully understand what is missing). >>>>> >>>>>> >>>>>> 1. No support for vector graphics >>>>> >>>>> >>>>> I know some parts of Athens (with Cairo font renderer and how it is used in TxText) but at the moment >>>>> rendering a TextMorph in Athens works: >>>>> Morph comment asText asMorph openInSceneView >>>> >>>> >>>> Sorry, missed to reply to that important point. >>>> It works because one good soul spent effort and helped me to finish implementation of a wrapper for Morph, to be able to render any morph into Form, and then render Form >>>> on Athens surface. >>> >>> >>> Nah, actually it works a bit different. Many (Form)Canvas methods are reimplemented on Athens API. But yes, I used some hacks as well. >>> >> >> >> Didn't knew. >> Aha.. i see AthensCanvasWrapper. >> Ohh.. that's so much pain :) >> >> >>>> >>>> So, that is why it 'works' :) >>>> >>>> >>>> -- >>>> Best regards, >>>> Igor Stasenko. >>> >>> >> >> >> >> -- >> Best regards, >> Igor Stasenko. > > > > > -- > Best regards, > Igor Stasenko.