Am 06.04.2016 5:21 nachm. schrieb "Igor Stasenko" <siguc...@gmail.com>:
>
> btw,
>
> if you wanna feel a difference, why we wanted vector based rendering, by
yourself, open:
>
> Morph comment asText asMorph openInSceneView
>
> and then
>
> | sceneView view |
> sceneView := AthensSceneView new.
> view := TxAthensLayoutView on: Morph comment asTxModel extent: 400@400.
>
> sceneView scene: view.
> sceneView openInWindow
>
>
> and try zooming it in and out with mouse wheel.
>
>

I know it's limitation. My point was, that it is not impossible, or depends
an the model Text vs. TxModel, alone.

>
> On 6 April 2016 at 17:58, Igor Stasenko <siguc...@gmail.com> wrote:
>>
>>
>>
>> On 6 April 2016 at 17:07, Nicolai Hess <nicolaih...@gmail.com> wrote:
>>>
>>>
>>>
>>> 2016-04-06 10:56 GMT+02:00 Igor Stasenko <siguc...@gmail.com>:
>>>>
>>>>
>>>>
>>>> On 6 April 2016 at 11:36, Nicolai Hess <nicolaih...@gmail.com> wrote:
>>>>>
>>>>>
>>>>>
>>>>> Thanks Igor.
>>>>> Maybe some more Info? (I don't have much experience with this and
don't fully understand what is missing).
>>>>>
>>>>>>
>>>>>> 1. No support for vector graphics
>>>>>
>>>>>
>>>>> I know some parts of Athens (with Cairo font renderer and how it is
used in TxText) but at the moment
>>>>> rendering a TextMorph in Athens works:
>>>>> Morph comment asText asMorph openInSceneView
>>>>
>>>>
>>>> Sorry, missed to reply to that important point.
>>>> It works because one good soul spent effort and helped me to finish
 implementation of a wrapper for Morph, to be able to render any morph into
Form, and then render Form
>>>> on Athens surface.
>>>
>>>
>>> Nah, actually it works a bit different. Many (Form)Canvas methods are
reimplemented on Athens API. But yes, I used some hacks as well.
>>>
>>
>>
>> Didn't knew.
>> Aha.. i see AthensCanvasWrapper.
>> Ohh.. that's so much pain :)
>>
>>
>>>>
>>>> So, that is why it 'works' :)
>>>>
>>>>
>>>> --
>>>> Best regards,
>>>> Igor Stasenko.
>>>
>>>
>>
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>
>
>
>
> --
> Best regards,
> Igor Stasenko.

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