Normally mondrian has a force base layout and several others.
We would be really happy if people want to help. Doru spent already a  
lot of effort.
Hernan if you want constraints solver I have some old code of  
cassowary, dletablue and friends.

Stef


> Hello David,
>   It seems you have an interesting tool. I have a couple of  
> questions about Territory, and may be you want to comment more about  
> its internal architecture:
>
> -Do you use constraints solving techniques to find optimal geometric  
> layouts? (or tried larger object graphs?)
> -Are you using layout adjustment algorithms? (do you manage node  
> insertions or expansions repairing the layout dynamically?)
> -Any form of soft relaxation or priority weights?
> -It will support node aliasing? It will support labelling modes?
> -Have you experimented with triangles or more general polygons?
> -Do the visualization updates automatically when a user modify a  
> method in a browser?
> -Do you use MudPie? It will include inheritance or loose method  
> dependencies?
>
> Thanks in advance
>
> Hernán
>
> 2009/7/16 David Goehrig <d...@nexttolast.com>
> Hey Pharoers,
>
> I've been working on a little project for the past couple days, and  
> now that I have something of a tangible result, I'm going to share  
> the first screen grab.
>
> What I've been working on is a visualization tool for analyzing the  
> relationships between Classes and the contents of their  
> CompiledMethods.
>
> In the attached screen shot, the TPureBehavior circle in the middle  
> is the root node, and all of the radial nodes are Classes referred  
> to by the CompiledMethods associated with TPureBehavior.  Each of  
> these classes is bound to a literal in one of the CompiledMethods.   
> The radius of the circle is directly proportional to the number of  
> methods that Class has.  IdentitySet has 2 compiled methods for  
> example, whereas ChangeSet has 124 methods.
>
> Once I get collapsing working, and add some trace lines (so that  
> when you've expanded and expanded and expanded it is obvious who is  
> connected to who), I'll post this code somewhere.  But what is  
> incredible is how quickly things get really really deeply  
> interconnected things get.
>
> Dave
>
> -- 
> -=-=-=-=-=-=-=-=-=-=- http://blog.dloh.org/
>
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