Thanks for the feedback.

Stef
On Jan 29, 2010, at 11:27 PM, Hernan Wilkinson wrote:

> The changed you suggested worked on my machine, mac os X and also on a Debian.
> 
> Hernan.
> 
> 2010/1/28 Miguel Enrique Cobá Martinez <miguel.c...@gmail.com>
> El jue, 28-01-2010 a las 07:57 -0500, Schwab,Wilhelm K escribió:
> > I think you are correct about that being a bad change, but there is more 
> > wrong than just that.  There are IPv6-specific calls that are not protected 
> > by subsequent tests on #useOldNetwork.  Further, the IPv6 code does not 
> > work correctly, so many of us appear to need to override #useOldNetwork to 
> > always return true.  I make that change in #useOldNetwork rather than 
> > #initialize.
> >
> > Bill
> 
> 
> Yes, I know that the code is very difficult to understand, mainly
> because of the primitives. They brake the understanding you have so far
> when you have to switch to c code with a lot of pointers/structs/string
> buffers.
> 
> The problem here is that, now it is impossible to change the networks
> subsystem of Pharo (or squeak). As Mariano said, we *need* to release
> 1.0 and this bug can be a show stopper.
> 
> Also, with due respect to the original coders of the network subsystem,
> the code is really convoluted (I know that networking isn't simple), at
> least to understand the fully implication of a "simple" change like
> this. It is not a well factored code. It mixes GUI prompts, IPv4, IPv6,
> primitives and smalltalk code. So I think that is difficult to have
> someone with the enough knowledge to change the code so that it works
> for now. But that is how things are now. Maybe our own ignorance of the
> code is what negates us a fix, but we need to left that apart and work a
> solution for the *particular* problem in hand. For 1.1 we can discuss
> new implementation if that is required.
> 
> As Adrian said, there are users that need useOldNetwork true and some
> others that need useOldNetwork to false. The problem is that we don't
> fully understand the consequences of both changes.
> 
> So, people, we need your help. Those who are most familiar with the
> network code, please, please, take a look and suggest a solution for the
> 1.0 release. *No* full rewrites, no throw code, no blaming, just a
> working workaround for this.
> 
> Regards
> 
> Miguel Coba
> 
> --
> Miguel Cobá
> http://miguel.leugim.com.mx
> 
> 
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