I was doing a lot of playing with Morphic this week at ESUG in Barcelona.  Many 
people seem to really not like it and complain about it, but it seems very 
vague i.e. they can't point to a specific problem with it.

I think it's amazingly powerful and universally misunderstood.  Many people are 
pushing for native widgets for end users, which I think is awesome, but serves 
a different role.  For me, there are two use cases:
1. People (mostly Smalltalkers, including myself) interested in the UI's of the 
future and exploring what's possible
2. People who love their (e.g. Mac) look and feel or are in a setting (e.g. 
enterprise) where they have to use a particular GUI.

Morphic seems ideal for group #1.  I think the key questions are:
* if you were implementing Morphic today, knowing what you know after it being 
used over the years, how would you do it?
* what would it take (if possible) to get there from the current implementation?

Two issues I've noticed:
1. there seems to be an explosion of classes with slightly different behavior 
e.g. TextMorph, TextMorphForShout, PluggableTextMorph, PluggableShoutMorph.
2. I'm not clear whether the hooks for modifying behavior are
        a. available in all the right places
        b. working
        c. widely understood

I'm forming an informal panel to discuss this.  I've reached out to Morphic's 
creators and some original users.

A quick example of my (seemingly common) experience:
For example, I'm writing an implementorsOf browser that shows the execution 
path as a graph of MethodMorphs connected by LineMorphs, because the standard 
paned browser does not capture the metaphor of drilling down through 
implementors.  So I Created a MethodMorph and added as a submorph a 
PluggableShoutMorph to hold the code.  At that point, I couldn't figure out a 
good/easy way to react to mouse events and pop out a new MethodMorph.

I tried (one of these felt very satisfying):
* Morph>>on:send:to:, which sounded good, but never got called
* intercepting Morph>>processEvent:using: (which I was told was not a good idea)
* (after seeking help), locking the submorphs and overriding the dozen or so 
event-related methods in the chain from my morph to TextMorphForShout (the 
Morph that actually handles the text and input).
* subclassing TextMorphForShout and then subclassing PluggableShoutMorph to use 
that subclass.

Sean
_______________________________________________
Pharo-project mailing list
[email protected]
http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project

Reply via email to