> why so pessimistic? > many applications using opengl without problems. why pharo has to be > any different? > > i doubt that its hard to make opengl up and running. what is hard is > to make sure that you can be on having certain features (opengl > version), supported across all platforms. > But that's not our fault. If someone using 10 years old OS with 10 > years old opengl driver and hardware, why he would expect that it can > run things which are written for today's machines?
There is nothing that prevent it from running. It just requires a lot of effort. I am the first one who wants to see a nice integration of OpenGL in Pharo. Alexandre > > >>> - software 3D (no hardware support) >>> As Alex said, for simple stuff it could be enough and it is easier to >>> ensure portability. >>> But be carreful of the size of your scenes because I think that Moose >>> graphs could be huge and it could be really really slow... >> >> I would not be that pessimistic. Visualizing software does not require >> animation, moving colored cameras and texture. Mondrian handles 20 thousands >> nodes and it does not use quadtrees. >> >> @Stef: We studied it and we could not make lumiere work. >> >> Alexandre >> >>> >>> >>> >>> 2011/9/20 Stéphane Ducasse <[email protected]> >>> Ok what is your experience with lumiere? >>> I would like to see if we can have Plotz or another solution to display >>> metrics in Moose. >>> >>> Stef >>> >>> On Sep 20, 2011, at 1:53 PM, Alexandre Bergel wrote: >>> >>>> I think that recoding a 3d engine is easier and much less frustrating that >>>> making Pharo talk to OpenGl. I am not aware of the last progresses made on >>>> that front, but I burnt 1 student on this. >>>> >>>> Codecity visualizations are not complex, it is just a matter of displaying >>>> triangles and multiplying matrixes. A student here learnt Smalltalk that >>>> way: >>>> http://bergel.eu/download/papers/Jaca11a-Klotz.pdf >>>> >>>> Cheers, >>>> Alexandre >>>> >>>> On 20 Sep 2011, at 08:45, Stéphane Ducasse wrote: >>>> >>>>> Hi guys >>>>> >>>>> we would like to propose a fun project and the idea would be to build a >>>>> little codecity. >>>>> Now what are the frameworks to develop 3d interactive world in Pharo? >>>>> >>>>> - Lumiere? >>>>> - opengl binding? >>>>> >>>>> Stef >>>> >>>> -- >>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >>>> Alexandre Bergel http://www.bergel.eu >>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >> >> -- >> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >> Alexandre Bergel http://www.bergel.eu >> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >> >> >> >> >> >> >> > > > > -- > Best regards, > Igor Stasenko. > -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
