On 21 September 2011 15:22, Alexandre Bergel <[email protected]> wrote: >> why so pessimistic? >> many applications using opengl without problems. why pharo has to be >> any different? >> >> i doubt that its hard to make opengl up and running. what is hard is >> to make sure that you can be on having certain features (opengl >> version), supported across all platforms. >> But that's not our fault. If someone using 10 years old OS with 10 >> years old opengl driver and hardware, why he would expect that it can >> run things which are written for today's machines? > > There is nothing that prevent it from running. It just requires a lot of > effort. > I am the first one who wants to see a nice integration of OpenGL in Pharo.
no, you will be second one, after me :) > > Alexandre > > >> >> >>>> - software 3D (no hardware support) >>>> As Alex said, for simple stuff it could be enough and it is easier to >>>> ensure portability. >>>> But be carreful of the size of your scenes because I think that Moose >>>> graphs could be huge and it could be really really slow... >>> >>> I would not be that pessimistic. Visualizing software does not require >>> animation, moving colored cameras and texture. Mondrian handles 20 >>> thousands nodes and it does not use quadtrees. >>> >>> @Stef: We studied it and we could not make lumiere work. >>> >>> Alexandre >>> >>>> >>>> >>>> >>>> 2011/9/20 Stéphane Ducasse <[email protected]> >>>> Ok what is your experience with lumiere? >>>> I would like to see if we can have Plotz or another solution to display >>>> metrics in Moose. >>>> >>>> Stef >>>> >>>> On Sep 20, 2011, at 1:53 PM, Alexandre Bergel wrote: >>>> >>>>> I think that recoding a 3d engine is easier and much less frustrating >>>>> that making Pharo talk to OpenGl. I am not aware of the last progresses >>>>> made on that front, but I burnt 1 student on this. >>>>> >>>>> Codecity visualizations are not complex, it is just a matter of >>>>> displaying triangles and multiplying matrixes. A student here learnt >>>>> Smalltalk that way: >>>>> http://bergel.eu/download/papers/Jaca11a-Klotz.pdf >>>>> >>>>> Cheers, >>>>> Alexandre >>>>> >>>>> On 20 Sep 2011, at 08:45, Stéphane Ducasse wrote: >>>>> >>>>>> Hi guys >>>>>> >>>>>> we would like to propose a fun project and the idea would be to build a >>>>>> little codecity. >>>>>> Now what are the frameworks to develop 3d interactive world in Pharo? >>>>>> >>>>>> - Lumiere? >>>>>> - opengl binding? >>>>>> >>>>>> Stef >>>>> >>>>> -- >>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >>>>> Alexandre Bergel http://www.bergel.eu >>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>> >>> -- >>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >>> Alexandre Bergel http://www.bergel.eu >>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >>> >>> >>> >>> >>> >>> >>> >> >> >> >> -- >> Best regards, >> Igor Stasenko. >> > > -- > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: > Alexandre Bergel http://www.bergel.eu > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. > > > > > > > -- Best regards, Igor Stasenko.
