On 21 September 2011 15:22, Alexandre Bergel <[email protected]> wrote:
>> why so pessimistic?
>> many applications using opengl without problems. why pharo has to be
>> any different?
>>
>> i doubt that its hard to make opengl up and running. what is hard is
>> to make sure that you can be on having certain features (opengl
>> version), supported across all platforms.
>> But that's not our fault. If someone using 10 years old OS with 10
>> years old opengl driver and hardware, why he would expect that it can
>> run things which are written for today's machines?
>
> There is nothing that prevent it from running. It just requires a lot of 
> effort.
> I am the first one who wants to see a nice integration of OpenGL in Pharo.

no, you will be second one, after me :)

>
> Alexandre
>
>
>>
>>
>>>>  - software 3D (no hardware support)
>>>>  As Alex said, for simple stuff it could be enough and it is easier to 
>>>> ensure portability.
>>>>  But be carreful of the size of your scenes because I think that Moose 
>>>> graphs could be huge and it could be really really slow...
>>>
>>> I would not be that pessimistic. Visualizing software does not require 
>>> animation, moving colored cameras and texture. Mondrian handles 20 
>>> thousands nodes and it does not use quadtrees.
>>>
>>> @Stef: We studied it and we could not make lumiere work.
>>>
>>> Alexandre
>>>
>>>>
>>>>
>>>>
>>>> 2011/9/20 Stéphane Ducasse <[email protected]>
>>>> Ok what is your experience with lumiere?
>>>> I would like to see if we can have Plotz or another solution to display 
>>>> metrics in Moose.
>>>>
>>>> Stef
>>>>
>>>> On Sep 20, 2011, at 1:53 PM, Alexandre Bergel wrote:
>>>>
>>>>> I think that recoding a 3d engine is easier and much less frustrating 
>>>>> that making Pharo talk to OpenGl. I am not aware of the last progresses 
>>>>> made on that front, but I burnt 1 student on this.
>>>>>
>>>>> Codecity visualizations are not complex, it is just a matter of 
>>>>> displaying triangles and multiplying matrixes. A student here learnt 
>>>>> Smalltalk that way:
>>>>> http://bergel.eu/download/papers/Jaca11a-Klotz.pdf
>>>>>
>>>>> Cheers,
>>>>> Alexandre
>>>>>
>>>>> On 20 Sep 2011, at 08:45, Stéphane Ducasse wrote:
>>>>>
>>>>>> Hi guys
>>>>>>
>>>>>> we would like to propose a fun project and the idea would be to build a 
>>>>>> little codecity.
>>>>>> Now what are the frameworks to develop 3d interactive world in Pharo?
>>>>>>
>>>>>>      - Lumiere?
>>>>>>      - opengl binding?
>>>>>>
>>>>>> Stef
>>>>>
>>>>> --
>>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>>> Alexandre Bergel  http://www.bergel.eu
>>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>
>>> --
>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>> Alexandre Bergel  http://www.bergel.eu
>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>>
>
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>
>
>
>
>



-- 
Best regards,
Igor Stasenko.

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