On 28/02/12 2:48 PM, Mariano Martinez Peck wrote:

Yes, object caching is NOT a problem itself, it is a feature of Glorp or
whatever. If what you use (like Fuel) is slow, then it may require some
tunning. It can be caching object or not. What I suggest is that you
stress your system with big data sets and you will see if you really
miss object caching or not.

It not a speed issue. It's about how big the image gets if all the on-disk objects get pulled into memory. The Glorp cache had a max cache size and LRU policy, IIRC.


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