Thank you for the wishes. I would not even dream to start something like that if Pharo did not already offer so many awesome libraries and tools.
Ah thats very good news indeed , I did not know you were so much close to finalizing at least the core of spec. Documentation is something I am already looking forward to. So it seems I will be using Spec afterall. Are you by any chance thinking about a theme engine about Spec , because this generally the direction I am going with this . I dont know if you have used Winamp on windows, its a music player that can change skins and even though it has the same gui it can change its look dramatically. I think such an ability would look very cool for Pharo and its what I am aiming for with my project. So does Spec has any theme support ? If not any plans for it , or you leave that to others to make ? These are some examples of winamp skins http://www.winamp.com/skins On Wed, Nov 13, 2013 at 12:23 AM, Benjamin < benjamin.vanryseghem.ph...@gmail.com> wrote: > On 12 Nov 2013, at 23:07, kilon alios <kilon.al...@gmail.com> wrote: > > Currently I am working on Hyperion a vector graphics editor with similar > goals to inkscape and gimp . The second step will be to use Hyperion as a > GUI designer, not just to drag and drop ready made widgets but to design > from scratch new ones. The third step is to create a GUI api so that those > widgets will be accessed from code via a GUI API that I have named > Morpheas. The forth step is to take all that and redesign the look (just > the look not the internals) of Pharo making it more user friendly and > approachable including several tools into a project I have named Ephestos. > > > This sounds like a really cool battle plan :) I sincerely wish you to > succeed in your project :) > > > I like the general idea of everything being a morph a simple building > block that allows you to build complex , custom guis. I am also thinking > providing a super simple GUI API and offering sophisticated widgets as > external libraries. In sort my goal is minimalism and customisation. > > All of this will be based on Athens which is what I already use for > Hyperion. > > This is the final look that aiming for to offer as a default look , but of > course because it will be based on Athens and will offer a powerful > designer any look will be possible. > > http://vimeo.com/68113915 > > Currently I just started Hyperion and I work at creating lines with Athens > and editing them graphically like inkscape. I hope that after 6 months to > finish the basic vector graphic editing capabilities and move to GUI design > so that by 2015 I have version 1 to offer that will be able to do both. Of > course this will be a way more long term project than just one year but for > now I take it step by step , day by day and see where it takes me. > > Because it is based on Athens I can bypass spec and even morphic > completely and offer my own GUI API, however that will make it hard for > people already having projects in those APIs to move to mine and since spec > looks like the future of Pharo I am seriously considering spec as well. It > will also save me the trouble of designing my own GUI API which is of > course a big plus. My own concern is how morphic friendly spec is, meaning > that I want to see everything as a composition of simpler elements and not > monolithic widgets. From what I have seen from some tutorials this seems to > be the direction you go with this, but maybe you could illuminate that area > abit more for me. > > > The idea of Spec (and the direction I want to give him now) is to be > framework independent, in a way one can plug any framework below > as long as the correct adapters are provided :) > > So if you implement the basic widgets, then you should be able to compose > them using Spec :) > > > I will also be interested to hear where you want to take spec, what you > will like to add etc. > > > I think that some widgets are missing but not that much anymore :) > So I think the next steps are bug fixes and documentation :) > > Ben > > > > On Tue, Nov 12, 2013 at 11:27 PM, Benjamin < > benjamin.vanryseghem.ph...@gmail.com> wrote: > >> What is exactly your goal ? :) >> >> Ben >> >> On 12 Nov 2013, at 20:46, kilon alios <kilon.al...@gmail.com> wrote: >> >> yeah morphic is quite messy , but hey it works >> >> Thank you for your effort to bring us a better , cleaner and simpler GUI >> API. You have my support. I am actually thinking about implementing my own >> GUI API and I was wondering if I should base it on spec or not. My main >> focus is custom look guis. But I will wait for the documentation of spec to >> appear before I make any decision on it. >> >> >> On Tue, Nov 12, 2013 at 9:23 PM, Benjamin < >> benjamin.vanryseghem.ph...@gmail.com> wrote: >> >>> On 12 Nov 2013, at 19:53, kilon alios <kilon.al...@gmail.com> wrote: >>> >>> hahahaha nicely played man , nicely played :D >>> >>> of course I will , but so you know, I dont pay overtime ... now I think >>> about it, I dont pay at all, but thats another matter . >>> >>> I would love to see tab in Nautilus , they will definitely sort the >>> windows mess. At least partly. >>> >>> >>> Me too :) >>> That’s why I am writing a new one (made with Spec) >>> >>> Otherwise, in full morphic, you will see the pain it is :P >>> >>> Ben >>> >>> On Tue, Nov 12, 2013 at 8:47 PM, Benjamin < >>> benjamin.vanryseghem.ph...@gmail.com> wrote: >>> >>>> The easier way is to wait for me to finish the new Nautilus with tabs >>>> in it :P >>>> >>>> Ben >>>> >>>> On 12 Nov 2013, at 17:50, kilon alios <kilon.al...@gmail.com> wrote: >>>> >>>> I see in the top right side dropdown menu that there is an option to >>>> create a window goup which basically add the current instance of Nautilus >>>> in a tab but I dont know hot to add other tabs to it. It would be cool to >>>> have multiple tabs for each class selection and not to have to open a new >>>> window for each one. >>>> >>>> So how I add other tabs ? >>>> >>>> >>>> >>> >>> >> >> > >