No, there are no official plans. There are plans to free pharo from the evil 
window initialization through vm, but no multiwindows support. 
But there are some no official plans to do it, and one of them is my own (Mars) 
which will allow you to dispatch morphs in separated windows, but is not usable 
(and it will not be for some time). 

Esteban

On 11 Jan 2014, at 14:39, kmo <vox...@gmail.com> wrote:

> i was just wondering whether there were any /definite/ plans to free Morphic
> from the one window restriction - apart from the obvious/ it will be done
> when someone gets the time/ inclination/ money to do it/?
> 
> Is this something we can expect in Pharo 4.0 or 5.0 or 6.0?
> 
> The current limitation is not a problem if your app uses a large window and
> all its other windows can fit easily inside it - but if you have a small
> application with a small main window (for example a minesweeper or soduku
> game) then you can't even fit in the load/save game dialog.
> 
> I know I'm not saying anything new, but I was just wondering whether this
> was on a roadmap somewhere.
> 
> ken
> 
> 
> 
> --
> View this message in context: 
> http://forum.world.st/Pharo-and-the-Morphic-one-window-limitation-tp4735921.html
> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
> 


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