On 11 January 2014 15:01, Esteban Lorenzano <esteba...@gmail.com> wrote:
> No, there are no official plans. There are plans to free pharo from the > evil window initialization through vm, but no multiwindows support. > But there are some no official plans to do it, and one of them is my own > (Mars) which will allow you to dispatch morphs in separated windows, but is > not usable (and it will not be for some time). > > yes, but morphic is not alpha and omega. once we will be able to free ourselves from 1 window 1 display slavery, it will open much more options. > Esteban > > On 11 Jan 2014, at 14:39, kmo <vox...@gmail.com> wrote: > > > i was just wondering whether there were any /definite/ plans to free > Morphic > > from the one window restriction - apart from the obvious/ it will be done > > when someone gets the time/ inclination/ money to do it/? > > > > Is this something we can expect in Pharo 4.0 or 5.0 or 6.0? > > > > The current limitation is not a problem if your app uses a large window > and > > all its other windows can fit easily inside it - but if you have a small > > application with a small main window (for example a minesweeper or soduku > > game) then you can't even fit in the load/save game dialog. > > > > I know I'm not saying anything new, but I was just wondering whether this > > was on a roadmap somewhere. > > > > ken > > > > > > > > -- > > View this message in context: > http://forum.world.st/Pharo-and-the-Morphic-one-window-limitation-tp4735921.html > > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com. > > > > > -- Best regards, Igor Stasenko.