On 11 January 2014 15:01, Esteban Lorenzano <esteba...@gmail.com> wrote:

> No, there are no official plans. There are plans to free pharo from the
> evil window initialization through vm, but no multiwindows support.
> But there are some no official plans to do it, and one of them is my own
> (Mars) which will allow you to dispatch morphs in separated windows, but is
> not usable (and it will not be for some time).
>
> yes, but morphic is not alpha and omega. once we will be able to free
ourselves from 1 window 1 display slavery, it will open much more options.


> Esteban
>
> On 11 Jan 2014, at 14:39, kmo <vox...@gmail.com> wrote:
>
> > i was just wondering whether there were any /definite/ plans to free
> Morphic
> > from the one window restriction - apart from the obvious/ it will be done
> > when someone gets the time/ inclination/ money to do it/?
> >
> > Is this something we can expect in Pharo 4.0 or 5.0 or 6.0?
> >
> > The current limitation is not a problem if your app uses a large window
> and
> > all its other windows can fit easily inside it - but if you have a small
> > application with a small main window (for example a minesweeper or soduku
> > game) then you can't even fit in the load/save game dialog.
> >
> > I know I'm not saying anything new, but I was just wondering whether this
> > was on a roadmap somewhere.
> >
> > ken
> >
> >
> >
> > --
> > View this message in context:
> http://forum.world.st/Pharo-and-the-Morphic-one-window-limitation-tp4735921.html
> > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
> >
>
>
>


-- 
Best regards,
Igor Stasenko.

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