So the code has not been ported ... yet.
StateTracker is a Roassal3D mecanism, that should not been used in standards 
OpenGL.
Using R3StateTracker here introduce a dependency between NBOpenGL from 
Roassal3D that is really bad, as Roassal3D has one from NBOpenGL. 
The additional risk is to blur the line between OpenGL and Roassal3D.
But in curent state, I am not sure there another way.
My demo are completely deprecated because do not used the R3 entity at all. so 
do not used it, il will put energy to solve that. By reinvent the wheels.




On 27 May 2014, at 01:10, darrinm <dar...@massena.com> wrote:

> OK, I've found the R3StateTracker and am working from that.
> 
> 
> 
> --
> View this message in context: 
> http://forum.world.st/3D-with-Pharo-and-OpenGL-tp4760029p4760466.html
> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
> 



Best Regards
Jean Baptiste Arnaud
jbaptiste.arn...@gmail.com







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