great work jannik I still keep an open eye on phratch I have not forgot you
, but I wanted to improve some things first before porting my code to
Phratch. I will also have to think a correct approach for bringing blender
and its game engine to phratch. But I still read the phratch source code
and so far I like what I read :)

On Fri, Oct 17, 2014 at 1:02 PM, Tudor Girba <[email protected]> wrote:

> This is a great addition to the Pharo ecosystem.
>
> Thank you very much!
>
> Doru
>
> On Fri, Oct 17, 2014 at 11:48 AM, jannik laval <[email protected]>
> wrote:
>
>> Phratch 4.0 is out of the box !
>>
>> Phratch 4.0 is cleaner, faster and more stable than phratch 3.0.
>>
>> After the version 3.0 that was a release for usability and stability,
>> phratch 4.0 is released to prepare the future.
>>
>> The new features are:
>>
>> - phratch is more modular, eg having a kernel and lots of addons.
>> - cleaning a lot the source code
>> - customizable environment
>> - each block can be made visible or invisible
>> - each category can be made visible or invisible
>> - it is possible to add translation for addons with the pragma
>> <phratchTranslation: ‘fr’> in the class PhratchTranslator. This make the
>> translation more modular.
>> - first integration of phratch with the pharo environment. Using the
>> pragma at the class side of any class in Pharo make the class visible and
>> usable in phratch.
>> - There is a lot of things to do with phratch, you are welcome to
>> contribute ! The documentation for new features will arrive soon.
>>
>> See you on phratch.com
>>
>> --
>>
>> ~~Jannik Laval~~
>> École des Mines de Douai
>> Enseignant-chercheur
>> http://www.jannik-laval.eu
>> http://www.phratch.com
>> http://www.approchealpes.info
>> http://car.mines-douai.fr/
>>
>
>
>
> --
> www.tudorgirba.com
>
> "Every thing has its own flow"
>

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