> On 24 Nov 2015, at 16:13, Alexandre Bergel <alexandre.ber...@me.com> wrote:
> 
> I tried in the last version of Moose (6.0)
> 

Keep in mind that requiring Moose when people do not want to do software 
analysis is not good.

I would never even think about starting with Moose. I do not even want to. If 
you tell me “load X”,
it needs to work in Pharo.

> Alexandre
> -- 
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu <http://www.bergel.eu/>
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> 
> 
> 
>> On Nov 24, 2015, at 3:15 PM, Volkert <volk...@komponentenwerkstatt.de 
>> <mailto:volk...@komponentenwerkstatt.de>> wrote:
>> 
>> Cool ...
>> 
>> Which Pharo Version? I  tried Pharo 4.0 and got this error:
>> 
>> <edcefcdd.png>
>> 
>> 
>> On 24.11.2015 12:50, Alexandre Bergel wrote:
>>>> Do we have a tutorial? i found only  
>>>> <http://woden.ronie.cl/>http://woden.ronie.cl <http://woden.ronie.cl/>.
>>>> 
>>>> What about mouse control and object selection. It that possible?
>>> 
>>> Yes. 
>>> 
>>> To load Woden:
>>> 
>>> Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 
>>> 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) 
>>> loadBleedingEdge.
>>> 
>>> Try:
>>> =-=-=-==-=-=-==-=-=-==-=-=-=
>>>     v := RWView new.
>>> 
>>>     1 to: 100 do: [ :i |
>>>             e := RWCube element.
>>>             e when: RWMouseButtonDown do: [ :ev |
>>>                     ev element shape color: WDColor green.
>>>                     ev element changed.
>>>             ].
>>>             v add: e.
>>>     ].
>>>     RWXZGridLayout on: v elements.
>>>     v addInteraction: RWMouseKeyControl.
>>>     v camera position: (WDVector3 x: 0.0 y: 0.0 z: 3.0).
>>>     v open
>>> =-=-=-==-=-=-==-=-=-==-=-=-=
>>> Use the keys A S D W and the moose to navigate. Click on cube to make them 
>>> green
>>> 
>>> <Mail Attachment.png>
>>> 
>>> Cheers,
>>> Alexandre
>>> 
>>> 
>>> 
>>>> 
>>>> BW,
>>>> Volkert
>>>> 
>>>> On 22.11.2015 21:10, Alexandre Bergel wrote:
>>>>> We have also put quite some effort on Woden, a 3d engine for Pharo…
>>>>> 
>>>>> Cheers,
>>>>> Alexandre
>>>>> 
>>>>> 
>>>>>> On Nov 22, 2015, at 2:56 PM, Dimitris Chloupis < 
>>>>>> <mailto:kilon.al...@gmail.com>kilon.al...@gmail.com 
>>>>>> <mailto:kilon.al...@gmail.com>> wrote:
>>>>>> 
>>>>>> its possible via my Ephestos project, to render to video or real time 
>>>>>> but the project is still very much a WIP. Its doable but require some 
>>>>>> python knowledge and knowledge of Blender UI and API. I will be making a 
>>>>>> true Pharo API for it fairly soon but as you can imagine these things 
>>>>>> take time.
>>>>>> 
>>>>>> On Sun, Nov 22, 2015 at 6:35 PM Volkert < 
>>>>>> <mailto:volk...@komponentenwerkstatt.de>volk...@komponentenwerkstatt.de 
>>>>>> <mailto:volk...@komponentenwerkstatt.de>> wrote:
>>>>>> Is this possible with Pharo?
>>>>>> 
>>>>>> http://www.asterank.com/3d/ <http://www.asterank.com/3d/>
>>>>>> 
>>>>>> BW,
>>>>>> Volkert
>>>>>> 
>>>>>> 
>>>>>> 
>>>> 
>>>> 
>>> 
>> 
> 

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