dams Mon Apr 2 05:56:37 2001 EDT
Modified files:
/phpdoc/en/functions ming.xml
Log:
Correcting while translating. Some left titles
Index: phpdoc/en/functions/ming.xml
diff -u phpdoc/en/functions/ming.xml:1.7 phpdoc/en/functions/ming.xml:1.8
--- phpdoc/en/functions/ming.xml:1.7 Mon Apr 2 01:16:24 2001
+++ phpdoc/en/functions/ming.xml Mon Apr 2 05:56:36 2001
@@ -3170,7 +3170,7 @@
<refentry id="function.swfbutton.addshape">
<refnamediv>
<refname>SWFbutton->addShape</refname>
- <refpurpose>Adds an object to a sprite</refpurpose>
+ <refpurpose>Adds a shape to a button</refpurpose>
</refnamediv>
<refsect1>
<title>Description</title>
@@ -3183,7 +3183,8 @@
</funcsynopsis>
<para>
<function>swfbutton->addshape</function> adds the shape
- <parameter>shape</parameter> to this button. The following flags are valid:
+ <parameter>shape</parameter> to this button. The following
+ <parameter>flags</parameter>' values are valid:
SWFBUTTON_UP, SWFBUTTON_OVER, SWFBUTTON_DOWN or SWFBUTTON_HIT.
SWFBUTTON_HIT isn't ever displayed, it defines the hit region for the button.
That is, everywhere the hit shape would be drawn is considered a "touchable"
@@ -3665,7 +3666,7 @@
</simpara>
</listitem>
</itemizedlist>
- So, setting a sprite's x position is as simple as /box.x = 100;.
+ So, setting a sprite's x position is as simple as <literal>/box.x =
+100;</literal>.
Why the slash in front of the box, though? That's how flash keeps
track of the sprites in the movie, just like a unix filesystem-
here it shows that box is at the top level. If the sprite named