dams            Mon Apr  2 05:56:37 2001 EDT

  Modified files:              
    /phpdoc/en/functions        ming.xml 
  Log:
  Correcting while translating. Some left titles
  
Index: phpdoc/en/functions/ming.xml
diff -u phpdoc/en/functions/ming.xml:1.7 phpdoc/en/functions/ming.xml:1.8
--- phpdoc/en/functions/ming.xml:1.7    Mon Apr  2 01:16:24 2001
+++ phpdoc/en/functions/ming.xml        Mon Apr  2 05:56:36 2001
@@ -3170,7 +3170,7 @@
   <refentry id="function.swfbutton.addshape">
    <refnamediv>
     <refname>SWFbutton->addShape</refname>
-    <refpurpose>Adds an object to a sprite</refpurpose>
+    <refpurpose>Adds a shape to a button</refpurpose>
    </refnamediv>
    <refsect1>
     <title>Description</title>
@@ -3183,7 +3183,8 @@
     </funcsynopsis>
     <para>
      <function>swfbutton->addshape</function> adds the shape 
-     <parameter>shape</parameter> to this button. The following flags are valid: 
+     <parameter>shape</parameter> to this button. The following 
+     <parameter>flags</parameter>' values are valid: 
      SWFBUTTON_UP, SWFBUTTON_OVER, SWFBUTTON_DOWN or SWFBUTTON_HIT.
      SWFBUTTON_HIT isn't ever displayed, it defines the hit region for the button.
      That is, everywhere the hit shape would be drawn is considered a "touchable" 
@@ -3665,7 +3666,7 @@
         </simpara>
        </listitem>
       </itemizedlist>
-      So, setting a sprite's x position is as simple as /box.x = 100;. 
+      So, setting a sprite's x position is as simple as <literal>/box.x = 
+100;</literal>. 
       Why the slash in front of the box, though? That's how flash keeps
       track of the sprites in the movie, just like a unix filesystem- 
       here it shows that box is at the top level. If the sprite named 


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