A couple of options:

- Use coroutines and yield control to the main thread in the glutIdleFunc.
- Use a library that doesn't take control of the main loop. I can think of mine 
( http://code.google.com/p/libaw/ ) and GLFW ( http://www.glfw.org ).


On May 28, 2013, at 10:57 AM, Oskar Wieland <oskar.wiel...@gmx.de> wrote:

> Hi,
> 
> I'm trying to create an OpenGL window without loosing control to the 
> "glutMainLoop".
> 
> Thus I added the following definition from glut to OpenGL:
> : (de glutMainLoopEvent () (native `*GlutLib "glutMainLoopEvent") )
> 
> I set up some kind of main loop:
> : (mouseFunc '((Btn State X Y) (setq _run NIL))) # Exit upon mouse click
> : (de go () (setq _run T)(while _run (glutMainLoopEvent)))
> 
> Is there a function to keep the REPL in the console alive, like
> 
> (de go () (setq _run T)(while _run (glutMainLoopEvent DO_THE_REPL)))
> 
> or is there another (better) way to create a OpenGL window without loosing 
> control to "glutMainLoop"?
> 
> Oskar
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