Currently, in Mesa with the i965 driver, calling glFlush() forces all pending drawing operations to be sent to the kernel; this ensures that any subsequent drawing operations will be performed after those pending drawing operations, even if they come from other contexts. The glx-multithread test was relying on this behaviour, however, the GL and GLX specs do not garantee this.
This patch modifies the glx-multithread test to use glFinish() instead of glFlush(). --- tests/glx/glx-multithread.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tests/glx/glx-multithread.c b/tests/glx/glx-multithread.c index c5b4f98..ad3ee46 100644 --- a/tests/glx/glx-multithread.c +++ b/tests/glx/glx-multithread.c @@ -55,7 +55,7 @@ thread_func(void *arg) glColor4f(0.0, 1.0, 0.0, 0.0); piglit_draw_rect(*x, 10, 10, 10); - glFlush(); + glFinish(); glXDestroyContext(dpy, ctx); return NULL; @@ -79,7 +79,7 @@ draw(Display *dpy) /* Clear background to gray */ glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT); - glFlush(); + glFinish(); /* Now, spawn some threads that do some drawing, both with this * context -- 1.8.0 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit