From: Gregory Hainaut <[email protected]>

Equivalent to piglit_link_check_status/quiet but with program object pipeline

V4: move function in piglit-shader-gl.c (not supported on GLES*)

Reviewed-by: Ian Romanick <[email protected]>
---
 tests/util/piglit-shader-gl.c    | 51 ++++++++++++++++++++++++++++++++++++++++
 tests/util/piglit-shader-gles1.c |  6 +++++
 tests/util/piglit-shader-gles2.c |  2 ++
 tests/util/piglit-shader.h       |  3 +++
 4 files changed, 62 insertions(+)

diff --git a/tests/util/piglit-shader-gl.c b/tests/util/piglit-shader-gl.c
index 32a7c45..adfe496 100644
--- a/tests/util/piglit-shader-gl.c
+++ b/tests/util/piglit-shader-gl.c
@@ -80,3 +80,54 @@ piglit_require_fragment_shader(void)
                piglit_report_result(PIGLIT_SKIP);
        }
 }
+
+/* Same function as link_check_status but for program pipeline */
+static GLboolean
+program_pipeline_check_status(GLuint pipeline, FILE *output)
+{
+       GLchar *info = NULL;
+       GLint size;
+       GLint ok;
+
+       piglit_require_extension("GL_ARB_separate_shader_objects");
+
+       glValidateProgramPipeline(pipeline);
+       glGetProgramPipelineiv(pipeline, GL_VALIDATE_STATUS, &ok);
+
+       /* Some drivers return a size of 1 for an empty log.  This is the size
+        * of a log that contains only a terminating NUL character.
+        */
+       glGetProgramPipelineiv(pipeline, GL_INFO_LOG_LENGTH, &size);
+       if (size > 1) {
+               info = malloc(size);
+               glGetProgramPipelineInfoLog(pipeline, size, NULL, info);
+       }
+
+       if (!ok) {
+               fprintf(output, "Failed to validate the pipeline: %s\n",
+                       (info != NULL) ? info : "<empty log>");
+       }
+       else if (0 && info != NULL) {
+               /* Enable this to get extra linking info.
+                * Even if there's no link errors, the info log may
+                * have some remarks.
+                */
+               printf("Pipeline validataion warning: %s\n", info);
+       }
+
+       free(info);
+
+       return ok;
+}
+
+GLboolean
+piglit_program_pipeline_check_status(GLuint pipeline)
+{
+       return program_pipeline_check_status(pipeline, stderr);
+}
+
+GLboolean
+piglit_program_pipeline_check_status_quiet(GLuint pipeline)
+{
+       return program_pipeline_check_status(pipeline, stdout);
+}
diff --git a/tests/util/piglit-shader-gles1.c b/tests/util/piglit-shader-gles1.c
index 4902ba9..5d1c5b0 100644
--- a/tests/util/piglit-shader-gles1.c
+++ b/tests/util/piglit-shader-gles1.c
@@ -47,3 +47,9 @@ piglit_require_fragment_shader(void)
        printf("GLES1 lacks GLSL\n");
        piglit_report_result(PIGLIT_SKIP);
 }
+
+GLboolean
+piglit_program_pipeline_check_status(GLuint pipeline) {}
+
+GLboolean
+piglit_program_pipeline_check_status_quiet(GLuint pipeline) {}
diff --git a/tests/util/piglit-shader-gles2.c b/tests/util/piglit-shader-gles2.c
index 09ed61f..85c7699 100644
--- a/tests/util/piglit-shader-gles2.c
+++ b/tests/util/piglit-shader-gles2.c
@@ -26,3 +26,5 @@
 void piglit_require_GLSL(void) {}
 void piglit_require_vertex_shader(void) {}
 void piglit_require_fragment_shader(void) {}
+GLboolean piglit_program_pipeline_check_status(GLuint pipeline) {}
+GLboolean piglit_program_pipeline_check_status_quiet(GLuint pipeline) {}
diff --git a/tests/util/piglit-shader.h b/tests/util/piglit-shader.h
index 8f18f0a..0f26f80 100644
--- a/tests/util/piglit-shader.h
+++ b/tests/util/piglit-shader.h
@@ -39,6 +39,9 @@ GLint piglit_build_simple_program(const char *vs_source, 
const char *fs_source);
 GLuint piglit_build_simple_program_unlinked(const char *vs_source,
                                            const char *fs_source);
 
+extern GLboolean piglit_program_pipeline_check_status(GLuint pipeline);
+extern GLboolean piglit_program_pipeline_check_status_quiet(GLuint pipeline);
+
 #if defined(PIGLIT_USE_OPENGL_ES1)
 #define glAttachShader assert(!"glAttachShader does not exist in ES1")
 #define glBindAttribLocation assert(!"glBindAttribLocation does not exist in 
ES1")
-- 
1.8.1.4

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