On 06/05/2014 09:38 AM, Neil Roberts wrote:
This adds a test for glClearTexSubImage when clearing a sub-region of
a 3D texture. Two sub-regions are cleared, one using a NULL data
parameter and one providing a colour. Both regions have a depth
greater than 1. All of the images of the texture are then rendered to
the window and probed for the correct results.
---

Overall, the series looks good to me.  Just a few nits that I posted.


Reviewed-by: Brian Paul <bri...@vmware.com>

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