---
 tests/all.py                                       |   1 +
 .../spec/arb_direct_state_access/CMakeLists.gl.txt |   1 +
 .../spec/arb_direct_state_access/texturesubimage.c | 415 +++++++++++++++++++++
 3 files changed, 417 insertions(+)
 create mode 100644 tests/spec/arb_direct_state_access/texturesubimage.c

diff --git a/tests/all.py b/tests/all.py
index 84639c2..5ed0444 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4308,6 +4308,7 @@ import_glsl_parser_tests(arb_derivative_control,
 
 spec['ARB_direct_state_access'] = {}
 spec['ARB_direct_state_access']['dsa-textures'] = 
PiglitGLTest('arb_direct_state_access-dsa-textures', run_concurrent=True)
+spec['ARB_direct_state_access']['texturesubimage'] = 
PiglitGLTest('arb_direct_state_access-texturesubimage', run_concurrent=True)
 
 profile.tests['hiz'] = hiz
 profile.tests['fast_color_clear'] = fast_color_clear
diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt 
b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
index cb0f7da..102579c 100644
--- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
+++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
@@ -10,4 +10,5 @@ link_libraries (
 )
 
 piglit_add_executable (arb_direct_state_access-dsa-textures dsa-textures.c 
dsa-utils.c)
+piglit_add_executable (arb_direct_state_access-dsa-texturesubimage 
texturesubimage.c)
 # vim: ft=cmake:
diff --git a/tests/spec/arb_direct_state_access/texturesubimage.c 
b/tests/spec/arb_direct_state_access/texturesubimage.c
new file mode 100644
index 0000000..b3a09e6
--- /dev/null
+++ b/tests/spec/arb_direct_state_access/texturesubimage.c
@@ -0,0 +1,415 @@
+/*
+ * Copyright © 2011 VMware, Inc.
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+
+/**
+ * This should expose any errors in texel addressing within a texture image
+ * when calling glTextureSubImage1D/2D/3D().
+ *
+ * Brian Paul
+ * October 2011
+ *
+ * Adapted for testing ARB_direct_state_access by
+ * Laura Ekstrand
+ * October 2014
+ */
+
+
+#include "piglit-util-gl.h"
+#include "../fbo/fbo-formats.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+/**
+ * This is a subset of the formats in fbo-formats.h
+ * We don't test non-color, float, or int/uint textures at this time.
+ */
+static const struct test_desc texsubimage_test_sets[] = {
+       {
+               core,
+               ARRAY_SIZE(core),
+               "Core formats",
+               GL_UNSIGNED_NORMALIZED,
+       },
+       {
+               tdfx_texture_compression_fxt1,
+               ARRAY_SIZE(tdfx_texture_compression_fxt1),
+               "GL_3DFX_texture_compression_FXT1",
+               GL_UNSIGNED_NORMALIZED,
+               {"GL_ARB_texture_compression",
+                "GL_3DFX_texture_compression_FXT1"},
+       },
+       {
+               ext_texture_compression_s3tc,
+               ARRAY_SIZE(ext_texture_compression_s3tc),
+               "GL_EXT_texture_compression_s3tc",
+               GL_UNSIGNED_NORMALIZED,
+               {"GL_ARB_texture_compression",
+                "GL_EXT_texture_compression_s3tc"},
+       },
+       {
+               ext_texture_compression_rgtc,
+               ARRAY_SIZE(ext_texture_compression_rgtc),
+               "GL_EXT_texture_compression_rgtc",
+               GL_UNSIGNED_NORMALIZED,
+               {"GL_EXT_texture_compression_rgtc"}
+       },
+       {
+               ext_texture_compression_latc,
+               ARRAY_SIZE(ext_texture_compression_latc),
+               "GL_EXT_texture_compression_latc",
+               GL_UNSIGNED_NORMALIZED,
+               {"GL_EXT_texture_compression_latc"}
+       }
+};
+
+
+/**
+ * XXX add this to piglit-util if useful elsewhere.
+ */
+static GLvoid
+piglit_draw_rect_tex3d(float x, float y, float w, float h,
+                      float tx, float ty, float tw, float th,
+                      float tz0, float tz1)
+{
+       float verts[4][4];
+       float tex[4][3];
+
+       verts[0][0] = x;
+       verts[0][1] = y;
+       verts[0][2] = 0.0;
+       verts[0][3] = 1.0;
+       tex[0][0] = tx;
+       tex[0][1] = ty;
+       tex[0][2] = tz0;
+       verts[1][0] = x + w;
+       verts[1][1] = y;
+       verts[1][2] = 0.0;
+       verts[1][3] = 1.0;
+       tex[1][0] = tx + tw;
+       tex[1][1] = ty;
+       tex[1][2] = tz1;
+       verts[2][0] = x + w;
+       verts[2][1] = y + h;
+       verts[2][2] = 0.0;
+       verts[2][3] = 1.0;
+       tex[2][0] = tx + tw;
+       tex[2][1] = ty + th;
+       tex[2][2] = tz1;
+       verts[3][0] = x;
+       verts[3][1] = y + h;
+       verts[3][2] = 0.0;
+       verts[3][3] = 1.0;
+       tex[3][0] = tx;
+       tex[3][1] = ty + th;
+       tex[3][2] = tz0;
+
+       glVertexPointer(4, GL_FLOAT, 0, verts);
+       glTexCoordPointer(3, GL_FLOAT, 0, tex);
+       glEnableClientState(GL_VERTEX_ARRAY);
+       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
+       glDrawArrays(GL_QUADS, 0, 4);
+
+       glDisableClientState(GL_VERTEX_ARRAY);
+       glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+}
+
+
+static GLboolean
+equal_images(const GLubyte *img1, const GLubyte *img2,
+             GLuint w, GLuint h)
+{
+       return memcmp(img1, img2, w*h*4) == 0;
+}
+
+
+/**
+ * Get block size for compressed format.
+ * \return GL_TRUE if format is compressed, GL_FALSE otherwise
+ * XXX this could be a piglit util function if useful elsewhere.
+ */
+static GLboolean
+get_format_block_size(GLenum format, GLuint *bw, GLuint *bh)
+{
+       switch (format) {
+       case GL_COMPRESSED_RGB_FXT1_3DFX:
+       case GL_COMPRESSED_RGBA_FXT1_3DFX:
+               *bw = 8;
+               *bh = 4;
+               return GL_TRUE;
+       case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+       case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+       case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+       case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+       case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+       case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+       case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+       case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+               *bw = 4;
+               *bh = 4;
+               return GL_TRUE;
+       case GL_COMPRESSED_RED:
+       case GL_COMPRESSED_RED_RGTC1_EXT:
+       case GL_COMPRESSED_RG:
+       case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
+               *bw = 4;
+               *bh = 4;
+               return GL_TRUE;
+       case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+       case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+               *bw = 4;
+               *bh = 4;
+               return GL_TRUE;
+       default:
+               *bw = *bh = 1;
+               return GL_FALSE;
+       }
+}
+
+
+/**
+ * Create a texture image with reference values.  Draw a textured quad.
+ * Save reference image with glReadPixels().
+ * Loop:
+ *    replace a sub-region of the texture image with same values
+ *    draw test textured quad
+ *    read test image with glReadPixels
+ *    compare reference image to test image
+ * \param target  GL_TEXTURE_1D/2D/3D
+ * \param intFormat  the internal texture format
+ */
+static GLboolean
+test_format(GLenum target, GLenum intFormat)
+{
+       const GLenum srcFormat = GL_RGBA;
+       GLuint w = 128, h = 64, d = 8;
+       GLuint tex, i, j, k, n, t;
+       GLubyte *img, *ref, *testImg;
+       GLboolean pass = GL_TRUE;
+       GLuint bw, bh, wMask, hMask, dMask;
+       get_format_block_size(intFormat, &bw, &bh);
+       wMask = ~(bw-1);
+       hMask = ~(bh-1);
+       dMask = ~0;
+
+       if (target != GL_TEXTURE_3D)
+               d = 1;
+       if (target == GL_TEXTURE_1D)
+               h = 1;
+
+       img = (GLubyte *) malloc(w * h * d * 4);
+       ref = (GLubyte *) malloc(w * h * d * 4);
+       testImg = (GLubyte *) malloc(w * h * d * 4);
+
+       /* fill source tex image */
+       n = 0;
+       for (i = 0; i < d; i++) {
+               for (j = 0; j < h; j++) {
+                       for (k = 0; k < w; k++) {
+                               img[n++] = j * 4;
+                               img[n++] = k * 2;
+                               img[n++] = i * 16;
+                               img[n++] = 255;
+                       }
+               }
+       }
+
+       glPixelStorei(GL_UNPACK_ROW_LENGTH, w);
+       glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, h);
+
+       glCreateTextures(target, 1, &tex);
+       glBindTextureUnit(0, tex);
+       glTextureParameteri(tex, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTextureParameteri(tex, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+       glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+       glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
+       if (target == GL_TEXTURE_1D) {
+               glTextureStorage1D(tex, 1, intFormat, w);
+               glTextureSubImage1D(tex, 0, 0, w, srcFormat, 
+                       GL_UNSIGNED_BYTE, img);
+       }
+       else if (target == GL_TEXTURE_2D) {
+               glTextureStorage2D(tex, 1, intFormat, w, h);
+               glTextureSubImage2D(tex, 0, 0, 0, w, h, srcFormat,
+                            GL_UNSIGNED_BYTE, img);
+       }
+       else if (target == GL_TEXTURE_3D) {
+               glTextureStorage3D(tex, 1, intFormat, w, h, d);
+               glTextureSubImage3D(tex, 0, 0, 0, 0, w, h, d, srcFormat,
+                            GL_UNSIGNED_BYTE, img);
+       }
+
+       glEnable(target);
+
+       glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+       /* draw reference image */
+       glClear(GL_COLOR_BUFFER_BIT);
+       piglit_draw_rect_tex3d(0, 0, w, h, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0);
+       glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ref);
+
+       for (t = 0; t < 10; t++) {
+               /* Choose random region of texture to update.
+                * Use sizes and positions that are multiples of
+                * the compressed block size.
+                */
+               GLint tw = (rand() % w) & wMask;
+               GLint th = (rand() % h) & hMask;
+               GLint td = (rand() % d) & dMask;
+               GLint tx = (rand() % (w - tw)) & wMask;
+               GLint ty = (rand() % (h - th)) & hMask;
+               GLint tz = (rand() % (d - td)) & dMask;
+
+               assert(tx + tw <= w);
+               assert(ty + th <= h);
+               assert(tz + td <= d);
+
+               /* replace texture region (with same data) */
+               glPixelStorei(GL_UNPACK_SKIP_PIXELS, tx);
+               glPixelStorei(GL_UNPACK_SKIP_ROWS, ty);
+               glPixelStorei(GL_UNPACK_SKIP_IMAGES, tz);
+               if (target == GL_TEXTURE_1D) {
+                       glTextureSubImage1D(tex, 0, tx, tw,
+                                       srcFormat, GL_UNSIGNED_BYTE, img);
+               }
+               else if (target == GL_TEXTURE_2D) {
+                       glTextureSubImage2D(tex, 0, tx, ty, tw, th,
+                                       srcFormat, GL_UNSIGNED_BYTE, img);
+               }
+               else if (target == GL_TEXTURE_2D) {
+                       glTextureSubImage3D(tex, 0, tx, ty, tz, tw, th, td,
+                                       srcFormat, GL_UNSIGNED_BYTE, img);
+               }
+
+               /* draw test image */
+               glClear(GL_COLOR_BUFFER_BIT);
+               piglit_draw_rect_tex3d(0, 0, w, h, 0.0, 0.0, 1.0, 1.0, 0.0, 
1.0);
+               glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, testImg);
+
+               piglit_present_results();
+
+               if (!equal_images(ref, testImg, w, h)) {
+                       printf("texsubimage failed\n");
+                       printf("  target: %s\n", 
piglit_get_gl_enum_name(target));
+                       printf("  internal format: %s\n", 
piglit_get_gl_enum_name(intFormat));
+                       printf("  region: %d, %d  %d x %d\n", tx, ty, tw, th);
+                       pass = GL_FALSE;
+                       break;
+               }
+       }
+
+       glDisable(target);
+
+       free(img);
+       free(ref);
+       free(testImg);
+
+       glDeleteTextures(1, &tex);
+       return pass;
+}
+
+
+/**
+ * Test all formats in texsubimage_test_sets[] for the given
+ * texture target.
+ */
+static GLboolean
+test_formats(GLenum target)
+{
+       GLboolean pass = GL_TRUE;
+       int i, j;
+
+       /* loop over the format groups */
+       for (i = 0; i < ARRAY_SIZE(texsubimage_test_sets); i++) {
+               const struct test_desc *set = &texsubimage_test_sets[i];
+               GLboolean skip = GL_FALSE;
+
+               /* only test compressed formats with 2D textures */
+               if (i > 0 && target != GL_TEXTURE_2D)
+                       continue;
+
+               /* skip formats for unsupported extensions */
+               for (j = 0; j < ARRAY_SIZE(set->ext); j++) {
+                       if (set->ext[j] &&
+                           !piglit_is_extension_supported(set->ext[j])) {
+                               /* req'd extension not supported */
+                               skip = GL_TRUE;
+                               break;
+                       }
+               }
+               if (skip)
+                       continue;
+
+               /* loop over formats in the set */
+               for (j = 0; j < set->num_formats; j++) {
+                       if (!test_format(target,
+                                        set->format[j].internalformat)) {
+                               pass = GL_FALSE;
+                       }
+               }
+       }
+
+       return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+       static const GLenum targets[] = {
+               GL_TEXTURE_1D,
+               GL_TEXTURE_2D,
+               GL_TEXTURE_3D
+       };
+       GLboolean pass = GL_TRUE;
+       int i;
+
+       /* Loop over 1/2/3D texture targets */
+       for (i = 0; i < ARRAY_SIZE(targets); i++) {
+               pass = test_formats(targets[i]) && pass;
+       }
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_extension("GL_ARB_direct_state_access");
+
+       fbo_formats_init(argc, argv, 0);
+       (void) fbo_formats_display;
+
+       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+}
-- 
2.1.0

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