---
 tests/all.py                                       |   1 +
 .../spec/arb_direct_state_access/CMakeLists.gl.txt |   1 +
 .../spec/arb_direct_state_access/texture-storage.c | 602 +++++++++++++++++++++
 3 files changed, 604 insertions(+)
 create mode 100644 tests/spec/arb_direct_state_access/texture-storage.c

diff --git a/tests/all.py b/tests/all.py
index 838bf2d..ee74ffc 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4311,6 +4311,7 @@ spec['ARB_direct_state_access']['dsa-textures'] = 
PiglitGLTest('arb_direct_state
 spec['ARB_direct_state_access']['texturesubimage'] = 
PiglitGLTest('arb_direct_state_access-texturesubimage', run_concurrent=True)
 spec['ARB_direct_state_access']['bind-texture-unit'] = 
PiglitGLTest('arb_direct_state_access-bind-texture-unit', run_concurrent=True)
 spec['ARB_direct_state_access']['create-textures'] = 
PiglitGLTest('arb_direct_state_access-create-textures', run_concurrent=True)
+spec['ARB_direct_state_access']['texture-storage'] = 
PiglitGLTest('arb_direct_state_access-texture-storage', run_concurrent=True)
 
 profile.tests['hiz'] = hiz
 profile.tests['fast_color_clear'] = fast_color_clear
diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt 
b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
index 6f50230..4b79b90 100644
--- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
+++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
@@ -13,4 +13,5 @@ piglit_add_executable (arb_direct_state_access-dsa-textures 
dsa-textures.c dsa-u
 piglit_add_executable (arb_direct_state_access-dsa-texturesubimage 
texturesubimage.c)
 piglit_add_executable (arb_direct_state_access-bind-texture-unit 
bind-texture-unit.c)
 piglit_add_executable (arb_direct_state_access-create-textures 
create-textures.c)
+piglit_add_executable (arb_direct_state_access-texture-storage 
texture-storage.c)
 # vim: ft=cmake:
diff --git a/tests/spec/arb_direct_state_access/texture-storage.c 
b/tests/spec/arb_direct_state_access/texture-storage.c
new file mode 100644
index 0000000..5838146
--- /dev/null
+++ b/tests/spec/arb_direct_state_access/texture-storage.c
@@ -0,0 +1,602 @@
+/*
+ * Copyright (c) 2011 VMware, Inc.
+ * Copyright (c) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS  
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/**
+ * Note: only the glTextureStorage2D() function is tested with actual 
+ * rendering.
+ * 
+ * Original author:  Brian Paul
+ * Adapted for testing ARB_direct_state_access by
+ * Laura Ekstrand
+ * November 2014
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 12;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *TestName = "texture-storage";
+
+static GLubyte Colors[][4] = {
+       {255,   0,      0, 255},
+       {  0, 255,      0, 255},
+       {  0,   0, 255, 255},
+       {  0, 255, 255, 255},
+       {255,   0, 255, 255},
+       {255, 255,      0, 255},
+       {255, 255, 255, 255},
+       {128,   0,      0, 255},
+       {  0, 128,      0, 255},
+       {  0,   0, 128, 255}
+};
+
+
+/**
+ * Do error-check tests for a non-mipmapped texture.
+ */
+static bool
+test_one_level_errors(GLenum target)
+{
+       const GLint width = 64, height = 4, depth = 8;
+       GLuint tex;
+       GLint v;
+
+       assert(target == GL_TEXTURE_1D ||
+              target == GL_TEXTURE_2D ||
+              target == GL_TEXTURE_3D);
+
+       glCreateTextures(target, 1, &tex);
+       glBindTextureUnit(0, tex);
+
+       if (target == GL_TEXTURE_1D) {
+               glTextureStorage1D(tex, 1, GL_RGBA8, width);
+       }
+       else if (target == GL_TEXTURE_2D) {
+               glTextureStorage2D(tex, 1, GL_RGBA8, width, height);
+       }
+       else if (target == GL_TEXTURE_3D) {
+               glTextureStorage3D(tex, 1, GL_RGBA8, width, height, depth);
+       }
+
+       piglit_check_gl_error(GL_NO_ERROR);
+
+       glGetTextureLevelParameteriv(tex, 0, GL_TEXTURE_WIDTH, &v);
+       if (v != width) {
+               printf("%s: bad width: %d, should be %d\n", TestName, v, width);
+               return false;
+       }
+
+       if (target != GL_TEXTURE_1D) {
+               glGetTextureLevelParameteriv(tex, 0, GL_TEXTURE_HEIGHT, &v);
+               if (v != height) {
+                       printf("%s: bad height: %d, should be %d\n", TestName,
+                              v, height);
+                       return false;
+               }
+       }
+
+       if (target == GL_TEXTURE_3D) {
+               glGetTextureLevelParameteriv(tex, 0, GL_TEXTURE_DEPTH, &v);
+               if (v != depth) {
+                       printf("%s: bad depth: %d, should be %d\n", TestName,
+                              v, depth);
+                       return false;
+               }
+       }
+
+       /* The ARB_texture_storage spec says:
+        *
+        *     "Using any of the following commands with the same texture will
+        *     result in the error INVALID_OPERATION being generated, even if
+        *     it does not affect the dimensions or format:
+        *
+        *         - TexImage*
+        *         - CompressedTexImage*
+        *         - CopyTexImage*
+        *         - TexStorage*"
+        */
+       if (target == GL_TEXTURE_2D) {
+               glTexImage2D(target, 0, GL_RGBA, width, height, 0,
+                            GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+               if (glGetError() != GL_INVALID_OPERATION) {
+                       printf("%s: glTexImage2D failed to generate error\n",
+                              TestName);
+                       return false;
+               }
+
+               glTextureStorage2D(tex, 1, GL_RGBA8, width, height);
+               if (glGetError() != GL_INVALID_OPERATION) {
+                       printf("%s: glTextureStorage2D() failed to generate "
+                              "error\n", TestName);
+                       return false;
+               }
+
+               glCopyTexImage2D(target, 0, GL_RGBA, 0, 0, width, height, 0);
+               if (glGetError() != GL_INVALID_OPERATION) {
+                       printf("%s: glCopyTexImage2D() failed to generate "
+                              "error\n", TestName);
+                       return false;
+               }
+       }
+
+       glDeleteTextures(1, &tex);
+
+       return true;
+}
+
+
+/**
+ * Do error-check tests for a mipmapped texture.
+ */
+static bool
+test_mipmap_errors(GLenum target)
+{
+       GLint width = 128, height = 64, depth = 4, levels = 8;
+       const char *targetString = "";
+       GLuint tex;
+       GLint v, l;
+
+       assert(target == GL_TEXTURE_1D ||
+              target == GL_TEXTURE_2D ||
+              target == GL_TEXTURE_3D);
+
+       glCreateTextures(target, 1, &tex);
+       glBindTextureUnit(0, tex);
+
+       if (target == GL_TEXTURE_1D) {
+               glTextureStorage1D(tex, levels, GL_RGBA8, width);
+               targetString = "GL_TEXTURE_1D";
+       }
+       else if (target == GL_TEXTURE_2D) {
+               glTextureStorage2D(tex, levels, GL_RGBA8, width, height);
+               targetString = "GL_TEXTURE_2D";
+       }
+       else if (target == GL_TEXTURE_3D) {
+               glTextureStorage3D(tex, levels, GL_RGBA8, width, 
+                       height, depth);
+               targetString = "GL_TEXTURE_3D";
+       }
+
+       piglit_check_gl_error(GL_NO_ERROR);
+
+       glGetTextureParameteriv(tex, GL_TEXTURE_IMMUTABLE_FORMAT, &v);
+       if (!v) {
+               printf("%s: %s GL_TEXTURE_IMMUTABLE_FORMAT query returned "
+                      "false\n",
+                      TestName, targetString);
+               return false;
+       }
+
+       for (l = 0; l < levels; l++) {
+               glGetTextureLevelParameteriv(tex, l, GL_TEXTURE_WIDTH, &v);
+               if (v != width) {
+                       printf("%s: %s level %d: bad width: %d, should be %d\n",
+                              TestName, targetString, l, v, width);
+                       return false;
+               }
+
+               if (target != GL_TEXTURE_1D) {
+                       glGetTextureLevelParameteriv(tex, l, 
+                                                    GL_TEXTURE_HEIGHT, &v);
+                       if (v != height) {
+                               printf("%s: %s level %d: bad height: %d, "
+                                      "should be %d\n",
+                                      TestName, targetString, l, v, height);
+                               return false;
+                       }
+               }
+
+               if (target == GL_TEXTURE_3D) {
+                       glGetTextureLevelParameteriv(tex, l, 
+                                                    GL_TEXTURE_DEPTH, &v);
+                       if (v != depth) {
+                               printf("%s: %s level %d: bad depth: %d, "
+                                      "should be %d\n",
+                                      TestName, targetString, l, v, depth);
+                               return false;
+                       }
+               }
+
+               if (width > 1)
+                       width /= 2;
+               if (height > 1)
+                       height /= 2;
+               if (depth > 1)
+                       depth /= 2;
+       }
+
+       glDeleteTextures(1, &tex);
+
+       return true;
+}
+
+
+static bool
+test_cube_texture(void)
+{
+       const GLint width = 16, height = 16;
+       const GLenum target = GL_TEXTURE_CUBE_MAP;
+       GLuint tex;
+       bool pass = true;
+
+       /* Test valid cube dimensions */
+       glCreateTextures(target, 1, &tex);
+       glBindTextureUnit(0, tex);
+       glTextureStorage2D(tex, 1, GL_RGBA8, width, height);
+       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+       glDeleteTextures(1, &tex);
+
+       /* Test invalid cube dimensions */
+       glCreateTextures(target, 1, &tex);
+       glBindTextureUnit(0, tex);
+       glTextureStorage2D(tex, 1, GL_RGBA8, width, height+2);
+       pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+       glDeleteTextures(1, &tex);
+
+       return pass;
+}
+
+
+static bool
+test_cube_array_texture(void)
+{
+       const GLint width = 16, height = 16;
+       const GLenum target = GL_TEXTURE_CUBE_MAP_ARRAY;
+       GLuint tex;
+       bool pass = true;
+
+       /* Test valid cube array dimensions */
+       glCreateTextures(target, 1, &tex);
+       glBindTextureUnit(0, tex);
+       glTextureStorage3D(tex, 1, GL_RGBA8, width, height, 12);
+       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+       glDeleteTextures(1, &tex);
+
+       /* Test invalid cube array width, height dimensions */
+       glCreateTextures(target, 1, &tex);
+       glBindTextureUnit(0, tex);
+       glTextureStorage3D(tex, 1, GL_RGBA8, width, height+3, 12);
+       pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+       glDeleteTextures(1, &tex);
+
+       /* Test invalid cube array depth */
+       glCreateTextures(target, 1, &tex);
+       glBindTextureUnit(0, tex);
+       glTextureStorage3D(tex, 1, GL_RGBA8, width, height, 12+2);
+       pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+       glDeleteTextures(1, &tex);
+
+       return pass;
+}
+
+
+/**
+ * Create a single-color image.
+ */
+static GLubyte *
+create_image(GLint w, GLint h, const GLubyte color[4])
+{
+       GLubyte *buf = (GLubyte *) malloc(w * h * 4);
+       int i;
+       for (i = 0; i < w * h; i++) {
+               buf[i*4+0] = color[0];
+               buf[i*4+1] = color[1];
+               buf[i*4+2] = color[2];
+               buf[i*4+3] = color[3];
+       }
+       return buf;
+}
+
+
+/**
+ * Test a mip-mapped texture w/ rendering.
+ */
+static bool
+test_2d_mipmap_rendering(void)
+{
+       GLuint tex;
+       GLint width = 128, height = 64, levels = 8;
+       GLint v, l;
+
+       glCreateTextures(GL_TEXTURE_2D, 1, &tex);
+       glBindTextureUnit(0, tex);
+
+       glTextureStorage2D(tex, levels, GL_RGBA8, width, height);
+
+       piglit_check_gl_error(GL_NO_ERROR);
+
+       /* check that the mipmap level sizes are correct */
+       for (l = 0; l < levels; l++) {
+               GLubyte *buf = create_image(width, height, Colors[l]);
+
+               glTextureSubImage2D(tex, l, 0, 0, width, height,
+                               GL_RGBA, GL_UNSIGNED_BYTE, buf);
+
+               free(buf);
+
+               glGetTextureLevelParameteriv(tex, l, GL_TEXTURE_WIDTH,
+                                            &v);
+               if (v != width) {
+                       printf("%s: level %d: bad width: %d, should be %d\n",
+                                        TestName, l, v, width);
+                       return false;
+               }
+
+               glGetTextureLevelParameteriv(tex, l, GL_TEXTURE_HEIGHT,
+                                            &v);
+               if (v != height) {
+                       printf("%s: level %d: bad height: %d, should be %d\n",
+                                        TestName, l, v, height);
+                       return false;
+               }
+
+               if (width > 1)
+                       width /= 2;
+               if (height > 1)
+                       height /= 2;
+       }
+
+       /* This should generate and error (bad level) */
+       {
+               GLubyte *buf = create_image(width, height, Colors[l]);
+               GLenum err;
+
+               glTextureSubImage2D(tex, levels, 0, 0, width, height,
+                               GL_RGBA, GL_UNSIGNED_BYTE, buf);
+
+               err = glGetError();
+               if (err == GL_NO_ERROR) {
+                       printf("%s: glTextureSubImage2D(illegal level)"
+                              " failed to generate an error.\n",
+                              TestName);
+                       return false;
+               }
+
+               free(buf);
+       }
+
+       /* now do a rendering test */
+       glEnable(GL_TEXTURE_2D);
+       glTextureParameteri(tex, GL_TEXTURE_MIN_FILTER,
+                       GL_NEAREST_MIPMAP_NEAREST);
+       glTextureParameteri(tex, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+       /* draw a quad using each texture mipmap level */
+       for (l = 0; l < levels; l++) {
+               GLfloat expected[4];
+               GLint p;
+
+               glTextureParameteri(tex, GL_TEXTURE_BASE_LEVEL, l);
+               glTextureParameteri(tex, GL_TEXTURE_MAX_LEVEL, l);
+
+               glClear(GL_COLOR_BUFFER_BIT);
+
+               piglit_draw_rect_tex(-1.0, -1.0, 2.0, 2.0,
+                                    0.0, 0.0, 1.0, 1.0);
+
+               expected[0] = Colors[l][0] / 255.0;
+               expected[1] = Colors[l][1] / 255.0;
+               expected[2] = Colors[l][2] / 255.0;
+               expected[3] = Colors[l][3] / 255.0;
+
+               p = piglit_probe_pixel_rgb(piglit_width/2, piglit_height/2,
+                                          expected);
+
+               piglit_present_results();
+
+               if (!p) {
+                       printf("%s: wrong color for mipmap level %d\n",
+                              TestName, l);
+                       return false;
+               }
+       }
+
+       glDisable(GL_TEXTURE_2D);
+
+       glDeleteTextures(1, &tex);
+
+       return true;
+}
+
+
+/**
+ * Per issue 27 of the spec, only sized internalFormat values are allowed.
+ * Ex: GL_RGBA8 is OK but GL_RGBA is illegal.
+ * Check some common formats here.  These lists aren't exhaustive since
+ * there are many extensions/versions that could effect the lists (ex:
+ * integer formats, etc.)
+ */
+static bool
+test_internal_formats(void)
+{
+       const GLenum target = GL_TEXTURE_2D;
+       static const GLenum legal_formats[] = {
+               GL_RGB4,
+               GL_RGB5,
+               GL_RGB8,
+               GL_RGBA2,
+               GL_RGBA4,
+               GL_RGBA8,
+               GL_DEPTH_COMPONENT16,
+               GL_DEPTH_COMPONENT32
+       };
+       static const GLenum illegal_formats[] = {
+               GL_ALPHA,
+               GL_LUMINANCE,
+               GL_LUMINANCE_ALPHA,
+               GL_INTENSITY,
+               GL_RGB,
+               GL_RGBA,
+               GL_DEPTH_COMPONENT,
+               GL_COMPRESSED_ALPHA,
+               GL_COMPRESSED_LUMINANCE_ALPHA,
+               GL_COMPRESSED_LUMINANCE,
+               GL_COMPRESSED_INTENSITY,
+               GL_COMPRESSED_RGB,
+               GL_COMPRESSED_RGBA,
+               GL_COMPRESSED_RGBA,
+               GL_COMPRESSED_SRGB,
+               GL_COMPRESSED_SRGB_ALPHA,
+               GL_COMPRESSED_SLUMINANCE,
+               GL_COMPRESSED_SLUMINANCE_ALPHA
+       };
+       GLuint tex;
+       bool pass = true;
+       int i;
+
+       for (i = 0; i < ARRAY_SIZE(legal_formats); i++) {
+               glCreateTextures(target, 1, &tex);
+               glBindTextureUnit(0, tex);
+
+               glTextureStorage2D(tex, 1, legal_formats[i], 32, 32);
+
+               if (!piglit_check_gl_error(GL_NO_ERROR)) {
+                       printf("%s: internal format %s should be legal"
+                              " but raised an error.",
+                              TestName,
+                              piglit_get_gl_enum_name(legal_formats[i]));
+                       pass = false;
+               }
+
+               glDeleteTextures(1, &tex);
+       }
+
+       for (i = 0; i < ARRAY_SIZE(illegal_formats); i++) {
+               glCreateTextures(target, 1, &tex);
+               glBindTextureUnit(0, tex);
+
+               glTextureStorage2D(tex, 1, illegal_formats[i], 32, 32);
+
+               if (!piglit_check_gl_error(GL_INVALID_ENUM)) {
+                       printf("%s: internal format %s should be illegal"
+                              " but didn't raised an error.",
+                              TestName,
+                              piglit_get_gl_enum_name(illegal_formats[i]));
+                       pass = false;
+               }
+
+               glDeleteTextures(1, &tex);
+       }
+
+       return pass;
+}
+       
+static bool
+test_immutablity(GLenum target)
+{
+       GLuint tex;
+       GLint level;
+       GLint immutable_format;
+
+       bool pass = true;
+
+       glCreateTextures(target, 1, &tex);
+       glBindTextureUnit(0, tex);
+
+       glTextureStorage2D(tex, 3, GL_RGBA8, 256, 256);
+       glTextureParameteri(tex, GL_TEXTURE_MAX_LEVEL, 4);
+       glGetTextureParameteriv(tex, GL_TEXTURE_MAX_LEVEL, &level);
+       glGetTextureParameteriv(tex, GL_TEXTURE_IMMUTABLE_FORMAT,
+                           &immutable_format);
+
+       if (immutable_format != GL_TRUE) {
+               printf("%s: GL_TEXTURE_IMMUTABLE_FORMAT was not set to "
+                      "GL_TRUE after glTextureStorage2D\n", TestName);
+               pass = false;
+       }
+       if (level != 2) {
+               /* The ARB_texture_storage spec says:
+                *
+                *     "However, if TEXTURE_IMMUTABLE_FORMAT is TRUE, then
+                *     level_base is clamped to the range [0, <levels> - 1]
+                *     and level_max is then clamped to the range [level_base,
+                *     <levels> - 1], where <levels> is the parameter passed
+                *     the call to TexStorage* for the texture object"
+                */
+               printf("%s: GL_TEXTURE_MAX_LEVEL changed to %d, which is "
+                      "outside the clamp range for immutables\n",
+                      TestName, level);
+               pass = false;
+       }
+
+       /* Other immutable tests happen per-format above */
+
+       glDeleteTextures(1, &tex);
+       return pass;
+}
+
+#define X(f, n)                                                                
\
+       do {                                                            \
+               const bool subtest_pass = (f);                          \
+               piglit_report_subtest_result(subtest_pass               \
+                                            ? PIGLIT_PASS : PIGLIT_FAIL, \
+                                            (n));                      \
+               pass = pass && subtest_pass;                            \
+       } while (0)
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass = true;
+
+       X(test_one_level_errors(GL_TEXTURE_1D), "1D non-mipmapped");
+       X(test_one_level_errors(GL_TEXTURE_2D), "2D non-mipmapped");
+       X(test_one_level_errors(GL_TEXTURE_3D), "3D non-mipmapped");
+       X(test_mipmap_errors(GL_TEXTURE_1D), "1D mipmapped");
+       X(test_mipmap_errors(GL_TEXTURE_2D), "2D mipmapped");
+       X(test_mipmap_errors(GL_TEXTURE_3D), "3D mipmapped");
+       X(test_2d_mipmap_rendering(), "2D mipmap rendering");
+       X(test_internal_formats(), "internal formats");
+       X(test_immutablity(GL_TEXTURE_2D), "immutability");
+
+       if (piglit_get_gl_version() >= 13
+           || piglit_is_extension_supported("GL_ARB_texture_cube_map"))
+               X(test_cube_texture(), "cube texture");
+       else
+               piglit_report_subtest_result(PIGLIT_SKIP,
+                                            "cube texture");
+
+       if (piglit_is_extension_supported("GL_ARB_texture_cube_map_array"))
+               X(test_cube_array_texture(), "cube array texture");
+       else
+               piglit_report_subtest_result(PIGLIT_SKIP,
+                                            "cube array texture");
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_extension("GL_ARB_texture_storage");
+       piglit_require_extension("GL_ARB_direct_state_access");
+}
-- 
2.1.0

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