Test results:

Nvidia GeForce 840M - NVIDIA 346.47: pass
---
 .../vs-simple-inc-dec-read.shader_test             | 119 +++++++++++++++++++++
 1 file changed, 119 insertions(+)
 create mode 100644 
tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test

diff --git 
a/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test
 
b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test
new file mode 100644
index 0000000..4233448
--- /dev/null
+++ 
b/tests/spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read.shader_test
@@ -0,0 +1,119 @@
+# Simple test of atomicCounterIncrement, atomicCounterDecrement and
+# atomicCounter being used in the VS.
+
+[require]
+GLSL >= 1.40
+GL_ARB_shader_atomic_counters
+GL_ARB_arrays_of_arrays
+INT GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS >= 2
+
+[vertex shader]
+#version 140
+#extension GL_ARB_shader_atomic_counters: require
+#extension GL_ARB_arrays_of_arrays: require
+
+layout(binding = 0) uniform atomic_uint a0[2][4];
+layout(binding = 0) uniform atomic_uint a1[3][2][2];
+
+in vec4 piglit_vertex;
+out vec4 vcolor;
+
+void main()
+{
+       bool passed = true;
+       uint v0[12];
+       uint v1[12];
+
+       /* Get all initail values of a0 */
+       v0[0] = atomicCounter(a0[0][0]);
+       v0[1] = atomicCounter(a0[0][1]);
+       v0[2] = atomicCounter(a0[0][2]);
+       v0[3] = atomicCounter(a0[0][3]);
+       v0[4] = atomicCounter(a0[1][0]);
+       v0[5] = atomicCounter(a0[1][1]);
+       v0[6] = atomicCounter(a0[1][2]);
+       v0[7] = atomicCounter(a0[1][3]);
+
+       /* Test that incrementing, followed by a read of an atomic
+        * counter results in a larger value.
+        * Also test that all other array elements are unaffected. */
+       atomicCounterIncrement(a0[0][0]);
+       atomicCounterIncrement(a0[1][2]);
+       v1[0] = atomicCounter(a0[0][0]);
+       v1[1] = atomicCounter(a0[0][1]);
+       v1[2] = atomicCounter(a0[0][2]);
+       v1[3] = atomicCounter(a0[0][3]);
+       v1[4] = atomicCounter(a0[1][0]);
+       v1[5] = atomicCounter(a0[1][1]);
+       v1[6] = atomicCounter(a0[1][2]);
+       v1[7] = atomicCounter(a0[1][3]);
+       if(v1[0] <= v0[0] && v1[1] != v0[1] && v1[2] != v0[2] &&
+          v1[3] != v0[3] && v1[4] != v0[4] && v1[5] != v0[5] &&
+          v1[6] <= v0[6] && v1[7] != v0[7])
+               passed = false;
+
+       /* Get all initail values of a1 */
+       v0[0] = atomicCounter(a1[0][0][0]);
+       v0[1] = atomicCounter(a1[0][0][1]);
+       v0[2] = atomicCounter(a1[0][1][0]);
+       v0[3] = atomicCounter(a1[0][1][1]);
+       v0[4] = atomicCounter(a1[1][0][0]);
+       v0[5] = atomicCounter(a1[1][0][0]);
+       v0[6] = atomicCounter(a1[1][0][1]);
+       v0[7] = atomicCounter(a1[1][1][0]);
+       v0[8] = atomicCounter(a1[2][0][0]);
+       v0[9] = atomicCounter(a1[2][0][0]);
+       v0[10] = atomicCounter(a1[2][0][1]);
+       v0[11] = atomicCounter(a1[2][1][0]);
+
+       /* Skip one decrement since it may be the 0 => 0xffffffff
+        * transition.
+        */
+       atomicCounterDecrement(a1[2][0][1]);
+
+       /* Test that a decrement of an atomic
+        * counter results in a smaller value.
+        * Also test that all other array elements are unaffected.
+        */        
+       v1[0] = atomicCounter(a1[0][0][0]);
+       v1[1] = atomicCounter(a1[0][0][1]);
+       v1[2] = atomicCounter(a1[0][1][0]);
+       v1[3] = atomicCounterDecrement(a1[0][1][1]);
+       v1[4] = atomicCounter(a1[1][0][0]);
+       v1[5] = atomicCounter(a1[1][0][1]);
+       v1[6] = atomicCounter(a1[1][1][0]);
+       v1[7] = atomicCounter(a1[1][1][1]);
+       v1[8] = atomicCounter(a1[2][0][0]);
+       v1[9] = atomicCounterDecrement(a1[2][0][1]);
+       v1[10] = atomicCounter(a1[2][1][0]);
+       v1[11] = atomicCounter(a1[2][1][1]);
+
+       if(v1[0] != v0[0] && v1[1] != v0[1] && v1[2] != v0[2] &&
+          v1[3] >= v0[3] && v1[4] != v0[4] && v1[5] != v0[5] &&
+          v1[6] != v0[6] && v1[7] != v0[7] && v1[8] != v0[8] &&
+          v1[9] >= v0[9] && v1[10] != v0[10] && v1[11] != v0[11])
+               passed = false;
+
+       if (passed)
+               vcolor = vec4(0.0, 1.0, 0.0, 1.0);
+       else
+               vcolor = vec4(1.0, 0.0, 0.0, 1.0);
+
+       gl_Position = piglit_vertex;
+}
+
+[fragment shader]
+#version 140
+in vec4 vcolor;
+out vec4 fcolor;
+
+void main()
+{
+       fcolor = vcolor;
+}
+
+[test]
+atomic counters 2
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
-- 
2.1.0

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