--- .../qualifiers/sampler-precision-qualifier.frag | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 tests/spec/glsl-1.30/compiler/qualifiers/sampler-precision-qualifier.frag
diff --git a/tests/spec/glsl-1.30/compiler/qualifiers/sampler-precision-qualifier.frag b/tests/spec/glsl-1.30/compiler/qualifiers/sampler-precision-qualifier.frag new file mode 100644 index 0000000..21913ca --- /dev/null +++ b/tests/spec/glsl-1.30/compiler/qualifiers/sampler-precision-qualifier.frag @@ -0,0 +1,17 @@ +/* [config] + * expect_result: pass + * glsl_version: 1.30 + * [end config] + * + * Precision qualifiers apply to floating point, integer and sampler + * types. Test to see if and array of samplers correctly compiles. + */ +#version 130 + +uniform lowp sampler2D sampler[1]; +in highp vec2 coord; + +void main() +{ + gl_FragColor = texture2D(sampler[0], coord); +} -- 2.1.0 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit