Please post a plan for what you're doing before you do all the work to
make sure you don't do anything unnecessary.
Like I said before, most of the glsl1 tests should already be covered by
existing shader runner tests. There's probably not too many that need
to be ported.
-Brian
On 10/10/2015 12:43 PM, Juliet Fru wrote:
Hi,
Alright, I will make these changes and send in the patch.
Thanks,
Juliet
On Thu, Oct 8, 2015 at 3:31 AM, Matt Turner <matts...@gmail.com
<mailto:matts...@gmail.com>> wrote:
On Wed, Oct 7, 2015 at 1:48 AM, Juliet Fru <juliet...@gmail.com
<mailto:juliet...@gmail.com>> wrote:
> This test replaces the original tglsl1.cpp test
> ---
> tests/all.py | 1 +
> tests/spec/gl-1.0/CMakeLists.gl.txt | 1 +
> tests/spec/gl-1.0/shading-lang.c | 1939
+++++++++++++++++++++++++++++++++++
> 3 files changed, 1941 insertions(+)
> create mode 100644 tests/spec/gl-1.0/shading-lang.c
I don't like this at all. These tests should become shader_test files
-- not just a straight port from glean to the piglit framework.
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