Hello Brian, Please post a plan for what you're doing before you do all the work to make > sure you don't do anything unnecessary. > > Like I said before, most of the glsl1 tests should already be covered by > existing shader runner tests. There's probably not too many that need to > be ported. > > >> I don't like this at all. These tests should become shader_test files >> -- not just a straight port from glean to the piglit framework. >> > I have been looking at the shader_test files and the shader_lang tests I see they're covered in the shader directory. I don't know if porting this test is necessary if not I'll like to know which tests should be moved as the shader_test files.
Thanks for the assistance, Juliet
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