---
 .../execution/built-in-constants.shader_test       | 23 ++++++++++++++++++++++
 1 file changed, 23 insertions(+)
 create mode 100644 
tests/spec/glsl-1.10/execution/built-in-constants.shader_test

diff --git a/tests/spec/glsl-1.10/execution/built-in-constants.shader_test 
b/tests/spec/glsl-1.10/execution/built-in-constants.shader_test
new file mode 100644
index 0000000..411b570
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/built-in-constants.shader_test
@@ -0,0 +1,23 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+void main()
+{
+       gl_Position = gl_Vertex;
+       // front color values should all be >= 1.0
+       gl_FrontColor = vec4(gl_MaxLights, gl_MaxClipPlanes,
+                               gl_MaxTextureUnits,
+                               gl_MaxTextureCoords);
+}
+
+
+[fragment shader]
+void main()
+{
+       gl_FragColor = gl_Color;
+}
+
+[test]
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (1.0, 1.0, 1.0, 1.0)
-- 
2.7.4

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