The following tests weren't ported because the functionality is already
tested in existing piglit tests:

"texture2D()"
shaders/glsl-fs-texture2d.shader_test

"texture2D(), with bias"
shaders/glsl-fs-texture2d-bias.shader_test

"2D Texture lookup with explicit lod (Vertex shader)"
shaders/glsl-fs-texturelod-01.shader_test

"texture2DProj()"
shaders/glsl-fs-texture2dproj.shader_test

"shadow2D(): [1234]"
spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D-*.shader_test
---
 .../spec/glsl-1.10/execution/texture1D.shader_test | 19 +++++++++++++++++++
 .../texture2D-computed-coordinate.shader_test      | 17 +++++++++++++++++
 .../execution/texture3D-computed-coord.shader_test | 22 ++++++++++++++++++++++
 .../spec/glsl-1.10/execution/texture3D.shader_test | 19 +++++++++++++++++++
 4 files changed, 77 insertions(+)
 create mode 100644 tests/spec/glsl-1.10/execution/texture1D.shader_test
 create mode 100644 
tests/spec/glsl-1.10/execution/texture2D-computed-coordinate.shader_test
 create mode 100644 
tests/spec/glsl-1.10/execution/texture3D-computed-coord.shader_test
 create mode 100644 tests/spec/glsl-1.10/execution/texture3D.shader_test

diff --git a/tests/spec/glsl-1.10/execution/texture1D.shader_test 
b/tests/spec/glsl-1.10/execution/texture1D.shader_test
new file mode 100644
index 0000000..0e17dfc
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/texture1D.shader_test
@@ -0,0 +1,19 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+uniform sampler1D tex1d;
+void main()
+{
+       gl_FragColor = texture1D(tex1d, gl_TexCoord[0].x);
+}
+
+
+[test]
+uniform int tex1d 0
+texture rgbw 1D 0
+draw rect tex -1 -1 2 2 0 0 1 1
+relative probe rgba (0.125, 0.5) (1.0, 0.0, 0.0, 1.0)
+relative probe rgba (0.375, 0.5) (0.0, 1.0, 0.0, 1.0)
+relative probe rgba (0.625, 0.5) (0.0, 0.0, 1.0, 1.0)
+relative probe rgba (0.875, 0.5) (1.0, 1.0, 1.0, 1.0)
diff --git 
a/tests/spec/glsl-1.10/execution/texture2D-computed-coordinate.shader_test 
b/tests/spec/glsl-1.10/execution/texture2D-computed-coordinate.shader_test
new file mode 100644
index 0000000..0074434
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/texture2D-computed-coordinate.shader_test
@@ -0,0 +1,17 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+uniform sampler2D tex2d;
+void main()
+{
+       vec2 coord = gl_TexCoord[0].xy + vec2(0.5);
+       gl_FragColor = texture2D(tex2d, coord, 0.0);
+}
+
+
+[test]
+texture rgbw 0 (8, 8)
+uniform int tex2d 0
+draw rect tex -1 -1 2 2 0 0 1 1
+relative probe rgba (0.5, 0.5) (1.0, 1.0, 1.0, 1.0)
diff --git 
a/tests/spec/glsl-1.10/execution/texture3D-computed-coord.shader_test 
b/tests/spec/glsl-1.10/execution/texture3D-computed-coord.shader_test
new file mode 100644
index 0000000..34b2e58
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/texture3D-computed-coord.shader_test
@@ -0,0 +1,22 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+uniform sampler3D tex3d;
+void main()
+{
+       vec3 coord = gl_TexCoord[0].xyz;
+       coord.y = 0.25;
+       coord.z = 0.75;
+       gl_FragColor = texture3D(tex3d, coord);
+}
+
+
+[test]
+uniform int tex3d 0
+texture rgbw 3D 0
+draw rect tex -1 -1 2 2 0 0 1 1
+relative probe rgba (0.25, 0.25) (1.0, 1.0, 0.0, 1.0)
+relative probe rgba (0.75, 0.25) (1.0, 0.0, 1.0, 1.0)
+relative probe rgba (0.25, 0.75) (1.0, 1.0, 0.0, 1.0)
+relative probe rgba (0.75, 0.75) (1.0, 0.0, 1.0, 1.0)
diff --git a/tests/spec/glsl-1.10/execution/texture3D.shader_test 
b/tests/spec/glsl-1.10/execution/texture3D.shader_test
new file mode 100644
index 0000000..b873a2c
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/texture3D.shader_test
@@ -0,0 +1,19 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+uniform sampler3D tex3d;
+void main()
+{
+       gl_FragColor = texture3D(tex3d, gl_TexCoord[0].xyz);
+}
+
+
+[test]
+uniform int tex3d 0
+texture rgbw 3D 0
+draw rect tex -1 -1 2 2 0 0 1 1
+relative probe rgba (0.25, 0.25) (1.0, 0.0, 0.0, 1.0)
+relative probe rgba (0.75, 0.25) (0.0, 1.0, 0.0, 1.0)
+relative probe rgba (0.25, 0.75) (0.0, 0.0, 1.0, 1.0)
+relative probe rgba (0.75, 0.75) (1.0, 1.0, 1.0, 1.0)
-- 
2.7.4

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