Tested functionality is also tested in existing test
shaders/glsl-array-compare-02.shader_test.
---
 .../glsl-1.10/execution/chained-assignment.shader_test    | 15 +++++++++++++++
 1 file changed, 15 insertions(+)
 create mode 100644 
tests/spec/glsl-1.10/execution/chained-assignment.shader_test

diff --git a/tests/spec/glsl-1.10/execution/chained-assignment.shader_test 
b/tests/spec/glsl-1.10/execution/chained-assignment.shader_test
new file mode 100644
index 0000000..d86a37c
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/chained-assignment.shader_test
@@ -0,0 +1,15 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+void main()
+{
+       float x, y, z;
+       x = y = z = 0.25;
+       gl_FragColor = vec4(x + y + z);
+}
+
+
+[test]
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.75, 0.75, 0.75, 0.75)
-- 
2.7.4

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