On 01/18/2018 12:38 PM, Roland Scheidegger wrote:
Am 18.01.2018 um 20:07 schrieb Brian Paul:
To avoid an infinite loop.  See code comments for details.
---
  tests/spec/gl-1.0/blend.c | 39 +++++++++++++++++++++++++++++++++++++++
  1 file changed, 39 insertions(+)

diff --git a/tests/spec/gl-1.0/blend.c b/tests/spec/gl-1.0/blend.c
index 35e940f..e69ed31 100644
--- a/tests/spec/gl-1.0/blend.c
+++ b/tests/spec/gl-1.0/blend.c
@@ -76,6 +76,9 @@ static int test_stride = 1;
  #define img_width drawing_size
  #define img_height drawing_size
+static bool using_llvm_3_8 = false;
+
+
  PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
@@ -177,6 +180,10 @@ image_init(struct image *image)
                     GL_RGBA, GL_FLOAT, image->data);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+       if (strstr("LLVM 3.8", (const char *) glGetString(GL_RENDERER)) == 0) {
+               using_llvm_3_8 = true;
+       }
  } /* image_init */
FWIW I think this might mistakenly catch other drivers which use llvm
(radeonsi).

I'll fix that by also testing for "llvmpipe".



I am not really sure it's worth the trouble. Personally, I couldn't care
less about llvm 3.8 causing a hang here (distros which updated llvm 3.8
with the fixes from the 3.8 stable branch won't have a problem).

As I mentioned in my other email, I recently updated to Mint 18.3 (latest version) and this version of LLVM is the default. Mint 18 is based on Ubuntu 16.04 which has LLVM 3.8 also (but I haven't tested it to see if has this bug or is fixed). Same story with Ubuntu 16.10. So this buggy LLVM may be common.


So all
the trouble just for avoiding a bug with some old-ish llvm version seems
a bit overkill to me. I am not sure anymore if it actually was an issue
both on AVX(2) and non-AVX path neither.
Plus an actual app using the affected blend factor combinations will
just hang too, so hiding it here doesn't really seem helpful. (IIRC I
thought about trying to work around it in llvmpipe code, but there was
no trivial solution (for not just avoiding the hang but still correctly
rendering) and I didn't care enough about that particular llvm version,
even more so since it was fixed in the stable branch...)

But in any case if you really think it's worthwile, I am not opposing it
neither, so
Reviewed-by: Roland Scheidegger <srol...@vmware.com>

It'll probably save me some grief so I'd like to push it.

-Brian




@@ -532,6 +539,32 @@ apply_blend(GLenum src_factor_rgb, GLenum src_factor_a,
  } /* apply_blend */
+/**
+ * With unpactched LLVM 3.8, llvmpipe can hit an bug in LLVM which results
+ * in an infinite loop.  See https://bugs.llvm.org/show_bug.cgi?id=27689
+ * This function tries to determine if the test case will hit that bug so
+ * we can skip the test.
+ */
+bool
+skip_on_llvmpipe(GLenum src_factor_rgb, GLenum src_factor_a,
+                                GLenum dst_factor_rgb, GLenum dst_factor_a)
+{
+       if (!using_llvm_3_8)
+               return false;
+
+       /* This could probably be a bit tighter, but this seems to catch
+        * the troublesome cases.
+        */
+       if (src_factor_rgb == GL_CONSTANT_COLOR ||
+               dst_factor_rgb == GL_CONSTANT_COLOR ||
+               dst_factor_a == GL_CONSTANT_COLOR ||
+               dst_factor_a == GL_CONSTANT_ALPHA)
+               return true;
+
+       return false;
+}
+
+
  /* Test for one set of factor levels */
  bool
  run_factor_set(GLenum src_factor_rgb, GLenum src_factor_a,
@@ -542,6 +575,12 @@ run_factor_set(GLenum src_factor_rgb, GLenum src_factor_a,
        int i, j;
        bool pass = true, p;
+ if (skip_on_llvmpipe(src_factor_rgb, src_factor_a,
+                                                dst_factor_rgb, dst_factor_a)) 
{
+               /*printf("Skipping Blend test to avoid LLVM bug\n");*/
+               return true;
+       }
+
        glDisable(GL_DITHER);
        glClear(GL_COLOR_BUFFER_BIT);

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