On Thu, 2018-04-05 at 10:19 +0200, Juan A. Suarez Romero wrote:
> On Wed, 2018-03-28 at 11:15 -0400, Anthony Pesch wrote:
> > From: Anthony Pesch <ape...@nvidia.com>
> > 
> > Update cube map tests to complete the cube map before performing the final
> > query. This final query is expected to succeed, however, querying a cube map
> > which is not cube complete should set INVALID_OPERATION as per the OpenGL 
> > 4.6
> > Core spec:
> > 
> > "An INVALID_OPERATION error is generated if the effective target is
> > TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY, and the texture object
> > is not cube complete or cube array complete, respectively."
> > ---
> 
> 
> Isn't there a similar problem in tests/spec/arb_get_texture_sub_image/get.c,
> when invoking test_getsubimage() with a GL_TEXTURE_CUBE_MAP  ?
> 

More specifically, the test is only setting one face of the cube, so the cube is
 incomplete. It should set all the faces.

This change can be included within this patch.

        J.A.

> 
>       J.A.
> 
> >  tests/spec/arb_get_texture_sub_image/errors.c | 10 +++++++---
> >  1 file changed, 7 insertions(+), 3 deletions(-)
> > 
> > diff --git a/tests/spec/arb_get_texture_sub_image/errors.c 
> > b/tests/spec/arb_get_texture_sub_image/errors.c
> > index 1e7b17115..4b99d1cc2 100644
> > --- a/tests/spec/arb_get_texture_sub_image/errors.c
> > +++ b/tests/spec/arb_get_texture_sub_image/errors.c
> > @@ -253,16 +253,20 @@ test_cubemap_faces(void)
> >                          0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_FLOAT, NULL);
> >          }
> >  
> > -        /* try to get all six cube faces, should fail */
> > +        /* try to query incomplete cube map, should fail */
> >          glGetTextureSubImage(tex, 0,
> >                               0, 0, 0,
> > -                             8, 8, 6,
> > +                             8, 8, 5,
> >                               GL_RGBA, GL_UNSIGNED_BYTE,
> >                               sizeof(results), results);
> >     if (!piglit_check_gl_error(GL_INVALID_OPERATION))
> >             pass = false;
> >  
> > -        /* try to get five cube faces, should pass */
> > +   /* upload final face */
> > +   glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + 5,
> > +                0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_FLOAT, NULL);
> > +
> > +        /* try to query complete cube map, should now pass */
> >          glGetTextureSubImage(tex, 0,
> >                               0, 0, 0,
> >                               8, 8, 5,
> 
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