Signed-off-by: Karol Herbst <kher...@redhat.com>
---
 .../sampler-vertex-attrib-input-output.shader_test | 41 ++++++++++++++++++++++
 ...ampler-vertex-uniform-input-output.shader_test} |  0
 2 files changed, 41 insertions(+)
 create mode 100644 
tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-attrib-input-output.shader_test
 rename 
tests/spec/arb_bindless_texture/execution/samplers/{sampler-input-output.shader_test
 => sampler-vertex-uniform-input-output.shader_test} (100%)

diff --git 
a/tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-attrib-input-output.shader_test
 
b/tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-attrib-input-output.shader_test
new file mode 100644
index 000000000..00005187b
--- /dev/null
+++ 
b/tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-attrib-input-output.shader_test
@@ -0,0 +1,41 @@
+# In this test, the sampler to use is selected in a vertex shader, passed
+# to the fragment shader as a (flat) input, and then used for a texture
+# lookup.
+[require]
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_bindless_texture
+
+[vertex shader]
+#version 330
+#extension GL_ARB_bindless_texture: require
+
+in sampler2D tex;
+in vec4 piglit_vertex;
+
+flat out sampler2D sampler_vs;
+
+void main()
+{
+       gl_Position = piglit_vertex;
+       sampler_vs = tex;
+}
+
+[fragment shader]
+#version 330
+#extension GL_ARB_bindless_texture: require
+
+flat in sampler2D sampler_vs;
+out vec4 color;
+
+void main()
+{
+       color = texture2D(sampler_vs, vec2(0, 0));
+}
+
+[test]
+texture rgbw 0 (16, 16)
+resident texture 0
+vertex attrib handle tex 0
+draw rect -1 -1 2 2
+relative probe rgb (0.0, 0.0) (1.0, 0.0, 0.0)
diff --git 
a/tests/spec/arb_bindless_texture/execution/samplers/sampler-input-output.shader_test
 
b/tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-uniform-input-output.shader_test
similarity index 100%
rename from 
tests/spec/arb_bindless_texture/execution/samplers/sampler-input-output.shader_test
rename to 
tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-uniform-input-output.shader_test
-- 
2.14.3

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