Can you please write a similar test with bindless images? We usually
have both tests.
Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
On 04/08/2018 10:56 PM, Karol Herbst wrote:
Signed-off-by: Karol Herbst <kher...@redhat.com>
---
.../basic-arithmetic-uvec2-texture2D.shader_test | 37 ++++++++++++++++++++++
1 file changed, 37 insertions(+)
create mode 100644
tests/spec/arb_bindless_texture/execution/samplers/basic-arithmetic-uvec2-texture2D.shader_test
diff --git
a/tests/spec/arb_bindless_texture/execution/samplers/basic-arithmetic-uvec2-texture2D.shader_test
b/tests/spec/arb_bindless_texture/execution/samplers/basic-arithmetic-uvec2-texture2D.shader_test
new file mode 100644
index 000000000..4d644b044
--- /dev/null
+++
b/tests/spec/arb_bindless_texture/execution/samplers/basic-arithmetic-uvec2-texture2D.shader_test
@@ -0,0 +1,37 @@
+# Same as basic-texture2D.shader_test, but with some math on the handle
+[require]
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_bindless_texture
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_bindless_texture: require
+
+layout (bindless_sampler) uniform sampler2D tex;
+uniform uvec2 handleOffset;
+
+out vec4 finalColor;
+
+void main()
+{
+ sampler2D fixedTex;
+
+ uvec2 handle = uvec2(tex);
+ handle.x -= 0x12345678u;
+ handle.y -= 0x9abcdef0u;
+
+ fixedTex = sampler2D(handle + handleOffset);
+
+ finalColor = texture2D(fixedTex, vec2(0, 0));
+}
+
+[test]
+texture rgbw 0 (16, 16)
+resident texture 0
+uniform uvec2 handleOffset 0x12345678 0x9abcdef0
+uniform handle tex 0
+draw rect -1 -1 2 2
+relative probe rgb (0.0, 0.0) (1.0, 0.0, 0.0)
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