Changelog:
v2:
- Rebase to handle meta profiles.

---
 tests/opengl.py                                   |   6 +
 tests/quick_gl.py                                 |   7 +
 tests/spec/CMakeLists.txt                         |   1 +
 tests/spec/arb_sample_locations/CMakeLists.gl.txt |  11 +
 tests/spec/arb_sample_locations/CMakeLists.txt    |   1 +
 tests/spec/arb_sample_locations/test.c            | 290 ++++++++++++++++++++++
 6 files changed, 316 insertions(+)
 create mode 100644 tests/spec/arb_sample_locations/CMakeLists.gl.txt
 create mode 100644 tests/spec/arb_sample_locations/CMakeLists.txt
 create mode 100644 tests/spec/arb_sample_locations/test.c

diff --git a/tests/opengl.py b/tests/opengl.py
index 825e0bf83..46b26b2ac 100644
--- a/tests/opengl.py
+++ b/tests/opengl.py
@@ -4840,5 +4840,11 @@ with profile.test_list.group_manager(
     g(['arb_bindless_texture-uint64_attribs'], 'uint64_attribs')
     g(['arb_bindless_texture-uniform'], 'uniform')
 
+# Group ARB_sample_locations
+with profile.test_list.group_manager(
+       PiglitGLTest,
+       grouptools.join('spec', 'ARB_sample_locations')) as g:
+    g(['arb_sample_locations'], 'test')
+
 if platform.system() is 'Windows':
     profile.filters.append(lambda p, _: not p.startswith('glx'))
diff --git a/tests/quick_gl.py b/tests/quick_gl.py
index c6501904c..1f5d4d960 100644
--- a/tests/quick_gl.py
+++ b/tests/quick_gl.py
@@ -60,6 +60,13 @@ with profile.test_list.group_manager(
     with profile.test_list.allow_reassignment:
         g(['gl-1.0-blend-func', '--quick'], 'gl-1.0-blend-func')
 
+# Set the --quick flag on the GL_ARB_sample_locations test
+with profile.test_list.group_manager(
+        PiglitGLTest,
+        grouptools.join('spec', 'arb_sample_locations')) as g:
+    with profile.test_list.allow_reassignment:
+        g(['arb_sample_locations', '--quick'], 'test')
+
 # Limit texture size to 512x512 for some texture_multisample tests.
 # The default (max supported size) can be pretty slow.
 with profile.test_list.group_manager(
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index 405d35a53..941e56805 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -45,6 +45,7 @@ add_subdirectory (arb_point_parameters)
 add_subdirectory (arb_point_sprite)
 add_subdirectory (arb_provoking_vertex)
 add_subdirectory (arb_robustness)
+add_subdirectory (arb_sample_locations)
 add_subdirectory (arb_sample_shading)
 add_subdirectory (arb_sampler_objects)
 add_subdirectory (arb_seamless_cube_map)
diff --git a/tests/spec/arb_sample_locations/CMakeLists.gl.txt 
b/tests/spec/arb_sample_locations/CMakeLists.gl.txt
new file mode 100644
index 000000000..c4652699f
--- /dev/null
+++ b/tests/spec/arb_sample_locations/CMakeLists.gl.txt
@@ -0,0 +1,11 @@
+include_directories(
+       ${GLEXT_INCLUDE_DIR}
+       ${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+       piglitutil_${piglit_target_api}
+       ${OPENGL_gl_LIBRARY}
+)
+
+piglit_add_executable (arb_sample_locations test.c)
diff --git a/tests/spec/arb_sample_locations/CMakeLists.txt 
b/tests/spec/arb_sample_locations/CMakeLists.txt
new file mode 100644
index 000000000..144a306f4
--- /dev/null
+++ b/tests/spec/arb_sample_locations/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_sample_locations/test.c 
b/tests/spec/arb_sample_locations/test.c
new file mode 100644
index 000000000..f83b17894
--- /dev/null
+++ b/tests/spec/arb_sample_locations/test.c
@@ -0,0 +1,290 @@
+#include "piglit-util-gl.h"
+
+/**
+ * @file test.c
+ *
+ * This test verifies that GL_ARB_sample_locations is implemented correctly.
+ * It does so by retrieving the sample positions using gl_SamplePosition,
+ * interpolateAtSample() and a method described in
+ * https://mynameismjp.wordpress.com/2010/07/07/msaa-sample-pattern-detector/
+ * which draws a rectangle covering each possible sample location within a 
pixel.
+ * Each rectangle writes it's position within the pixel, which is then read
+ * through a shader.
+ *
+ * The retrieved sample locations are then tested against expectations. This is
+ * done with various MSAA levels and sample locations.
+ *
+ * The test can be rather slow by default, but it can be made less exhaustive 
by
+ * passing the argument --quick.
+ *
+ * Sample locations are typically represented in this test as 0.4 fixed point
+ * integers where 0 is the top.
+ */
+
+/* new_locations in do_test_set() needs to be expanded when this is */
+#define LOG2_MAX_SAMPLES 5
+#define MAX_SAMPLES (1<<LOG2_MAX_SAMPLES)
+
+#define WIDTH 4
+/* the height is 7 pixels to test pixel grid flipping */
+#define HEIGHT 7
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_core_version = 32;
+
+       config.window_width = 200;
+       config.window_height = 200;
+       config.window_visual = PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static bool quick;
+
+static GLuint draw_program;
+static GLuint read_program;
+static GLuint fb_textures[LOG2_MAX_SAMPLES+1];
+static GLuint fbs[LOG2_MAX_SAMPLES+1];
+
+static unsigned cur_fb;
+static GLint grid_width, grid_height, samples;
+
+static void
+get_sample_locations(GLubyte *locations, unsigned count,
+                     unsigned pixel_x, unsigned pixel_y)
+{
+       glViewport(pixel_x, pixel_y, 1, 1);
+       glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]);
+       glClearColor(1.0, 1.0, 1.0, 1.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+       glUseProgram(draw_program);
+       for (int x = 0; x < 16; x++) {
+               for (int y = 0; y < 16; y++) {
+                       float left = x/16.0 - (1.0/32.0);
+                       float bottom = (16-y)/16.0 - (1.0/32.0);
+                       float width = 1.0 / 16.0;
+                       float height = 1.0 / 16.0;
+                       glUniform2f(glGetUniformLocation(draw_program, "loc"), 
x/16.0, y/16.0);
+                       piglit_draw_rect(left, bottom, width, height);
+               }
+       }
+
+       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, fb_textures[cur_fb]);
+       glViewport(0, 0, count, 1);
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+       glClearColor(0.5, 0.5, 0.5, 1.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+       glUseProgram(read_program);
+       glUniform1i(glGetUniformLocation(read_program, "input"), 0);
+       glUniform2i(glGetUniformLocation(read_program, "offset"), pixel_x, 
pixel_y);
+       piglit_draw_rect(0.0, 0.0, 1.0, 1.0);
+
+       glReadPixels(0, 0, count, 1, GL_RGBA, GL_UNSIGNED_BYTE, locations);
+}
+
+static enum piglit_result
+test_pixel(const unsigned *expected, unsigned pixel_x, unsigned pixel_y)
+{
+       GLubyte actual_locations[32*4];
+       get_sample_locations(actual_locations, samples, pixel_x, pixel_y);
+
+       unsigned grid_x = pixel_x % grid_width;
+       unsigned grid_y = pixel_y % grid_height;
+
+       for (unsigned i = 0; i < samples; i++) {
+               for (unsigned j = 0; j < 3; j++) {
+                       const char* src =
+                               (const char*[]){"Uniform", "gl_SamplePosition", 
"interpolateAtSample"}[j];
+                       unsigned x = actual_locations[i*4+j] & 0xf;
+                       unsigned y = actual_locations[i*4+j] >> 4;
+                       unsigned expected_x = expected ? expected[i*2] : 8;
+                       unsigned expected_y = expected ? expected[i*2+1] : 8;
+
+                       if (x != expected_x) {
+                          printf("Expected X coordinate of sample %u to be %u, 
got %u from %s (at pixel %u, %u and grid %u, %u)\n",
+                                 i, expected_x, x, src, pixel_x, pixel_y, 
grid_x, grid_y);
+                          return PIGLIT_FAIL;
+                       }
+
+                       if (y != expected_y) {
+                          printf("Expected Y coordinate of sample %u to be %u, 
got %u from %s (at pixel %u, %u and grid %u, %u)\n",
+                                 i, expected_y, y, src, pixel_x, pixel_y, 
grid_x, grid_y);
+                          return PIGLIT_FAIL;
+                       }
+               }
+       }
+
+       return PIGLIT_PASS;
+}
+
+static enum piglit_result
+do_test(const unsigned *locations, unsigned pixel_x, unsigned pixel_y, bool 
grid)
+{
+       if (!fbs[cur_fb]) return PIGLIT_SKIP;
+
+       glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]);
+
+       GLint table_size;
+       glGetIntegerv(GL_SAMPLES, &samples);
+       glGetIntegerv(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB, &grid_width);
+       glGetIntegerv(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB, &grid_height);
+       glGetIntegerv(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB, 
&table_size);
+
+       unsigned grid_x = pixel_x % grid_width;
+       unsigned grid_y = pixel_y % grid_height;
+
+       glFramebufferParameteri(GL_FRAMEBUFFER, 
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB, grid);
+       glFramebufferParameteri(GL_FRAMEBUFFER, 
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB, 1);
+
+       for (GLint i = 0; i < table_size; i++) {
+               GLfloat loc[2] = {0.5f, 0.5f};
+               glFramebufferSampleLocationsfvARB(GL_FRAMEBUFFER, i, 1, loc);
+       }
+
+       for (GLint i = 0; i < samples; i++) {
+               GLfloat loc[2] = {locations[i*2] / 16.0f, 1.0f - 
locations[i*2+1] / 16.0f};
+               unsigned index = i;
+               if (grid)
+                       index += (grid_y*grid_width+grid_x) * samples;
+               glFramebufferSampleLocationsfvARB(GL_FRAMEBUFFER, index, 1, 
loc);
+       }
+
+       enum piglit_result result = PIGLIT_PASS;
+       if (quick) {
+               piglit_merge_result(&result, test_pixel(locations, grid_x, 
grid_y));
+       } else {
+               for (unsigned x = 0; x < WIDTH; x++) {
+                       for (unsigned y = 0; y < HEIGHT; y++) {
+                               const unsigned *expected = locations;
+                               unsigned grid_x_2 = x % grid_width;
+                               unsigned grid_y_2 = y % grid_height;
+                               if ((grid_x_2 != grid_x || grid_y_2 != grid_y) 
&& grid)
+                                       expected = NULL;
+                               piglit_merge_result(&result, 
test_pixel(expected, x, y));
+                       }
+               }
+       }
+
+       return result;
+}
+
+static enum piglit_result
+do_test_set(unsigned x, unsigned y, bool grid)
+{
+       static const unsigned new_locations[32][2] = {
+               {1, 3}, {4, 1}, {2, 5}, {5, 5}, {3, 5}, {5, 2}, {1, 6}, {2, 6},
+               {7, 2}, {5, 7}, {4, 8}, {2, 8}, {8, 1}, {8, 6}, {8, 3}, {9, 8},
+               {2, 9}, {9, 3}, {1, 10}, {9, 10}, {10, 1}, {1, 11}, {6, 11}, 
{11, 6},
+               {12, 5}, {10, 12}, {8, 13}, {13, 8}, {13, 12}, {6, 13}, {4, 
14}, {14, 8}};
+       enum piglit_result result = do_test(&new_locations[0][0], x, y, grid);
+
+       piglit_report_subtest_result(result, "MSAA: %u, X: %u, Y: %u, Grid: %s",
+                                    1<<cur_fb, x, y, grid?"true":"false");
+
+       return result;
+}
+
+static void
+create_shader_sources(char *vertex, char *fragment)
+{
+       static const char *fragment_exts =
+               "#extension GL_ARB_gpu_shader5 : enable\n"
+               "#extension GL_ARB_sample_shading : enable\n";
+       static const char *fragment_main =
+               "uniform vec2 loc;\n"
+               "in vec2 pos;\n"
+               "out vec4 color;\n"
+               "float encode_location(in vec2 loc) { return (loc.x*16.0 + 
loc.y*256.0) / 255.0; }\n"
+               "void main() {\n"
+               "       color.xyz = vec3(encode_location(loc));\n";
+       static const char *fragment_gl_sample_position =
+               "color.y = encode_location(vec2(gl_SamplePosition.x, 
1.0-gl_SamplePosition.y));\n";
+       static const char *fragment_interpolate_at_sample =
+               "color.z = encode_location(vec2(interpolateAtSample(pos, 
gl_SampleID).x, 1.0-interpolateAtSample(pos, gl_SampleID).y));\n";
+       static const char *vertex_main =
+               "in vec2 piglit_vertex;\n"
+               "out vec2 pos;\n"
+               "void main() { gl_Position = vec4(piglit_vertex*2.0-1.0, 0.0, 
1.0); pos = piglit_vertex; }\n";
+
+       int glsl_major, glsl_minor, glsl_ver;
+       bool use_gl_sample_position, use_interpolate_at_sample;
+
+       piglit_get_glsl_version(NULL, &glsl_major, &glsl_minor);
+       glsl_ver = glsl_major*100 + glsl_minor;
+
+       if (glsl_ver>=400)
+               use_gl_sample_position = use_interpolate_at_sample = true;
+       if (piglit_is_extension_supported("GL_ARB_gpu_shader5"))
+               use_interpolate_at_sample = true;
+       if (piglit_is_extension_supported("GL_ARB_sample_shading"))
+               use_gl_sample_position = true;
+
+       sprintf(fragment, "#version %u\n%s", glsl_ver, fragment_exts);
+       strcat(fragment, fragment_main);
+       if (use_gl_sample_position)
+               strcat(fragment, fragment_gl_sample_position);
+       if (use_interpolate_at_sample)
+               strcat(fragment, fragment_interpolate_at_sample);
+       strcat(fragment, "}");
+
+       sprintf(vertex, "#version %u\n%s", glsl_ver, fragment_exts);
+       strcat(vertex, vertex_main);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       char vertex_source[1024];
+       char fragment_source[1024];
+       piglit_require_extension("GL_ARB_sample_locations");
+
+       if (argc > 1 && strcmp(argv[1], "--quick") == 0)
+               quick = true;
+
+       create_shader_sources(vertex_source, fragment_source);
+
+       draw_program = piglit_build_simple_program(vertex_source, 
fragment_source);
+
+       read_program = piglit_build_simple_program(
+                       "#version 150\n"
+                       "in vec2 piglit_vertex;\n"
+                       "void main() { gl_Position = 
vec4(piglit_vertex*2.0-1.0, 0.0, 1.0); }\n",
+                       "#version 150\n"
+                       "uniform sampler2DMS tex;\n"
+                       "uniform ivec2 offset;\n"
+                       "out vec4 color;\n"
+                       "void main() { color = texelFetch(tex, offset, 
int(gl_FragCoord.x)); }\n");
+
+       GLint count;
+       glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &count);
+       if (count > MAX_SAMPLES)
+               count = MAX_SAMPLES;
+       count = log2u(count) + 1;
+
+       glGenTextures(count, fb_textures);
+       glGenFramebuffers(count, fbs);
+       for (cur_fb = 0; cur_fb < count; cur_fb++) {
+               glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, fb_textures[cur_fb]);
+               glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1<<cur_fb, 
GL_RGBA8, WIDTH, HEIGHT, GL_TRUE);
+               glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]);
+               glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 
fb_textures[cur_fb], 0);
+       }
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       enum piglit_result result = PIGLIT_PASS;
+       for (cur_fb = 0; cur_fb < sizeof(fb_textures)/sizeof(fb_textures[0]); 
cur_fb++) {
+               for (unsigned x = 0; x < WIDTH; x++) {
+                       for (unsigned y = 0; y < HEIGHT; y++) {
+                               piglit_merge_result(&result, do_test_set(x, y, 
false));
+                               piglit_merge_result(&result, do_test_set(x, y, 
true));
+                       }
+               }
+       }
+
+       piglit_present_results();
+
+       return result;
+}
-- 
2.14.3

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