I have already tested it with NVIDIA's driver. It fails because gl_SamplePosition does not reflect the programmed sample locations due to a bug in the driver.
It also fails because and 16x and 32x MSAA tests fail. I could not find anything wrong with the test itself, so I assumed it was a bug in the driver or because of some detail in how the MSAA modes are implemented. _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit