From: Ian Romanick <ian.d.roman...@intel.com> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- .../shared-atomicExchange-float.shader_test | 77 +++++++++++++++++++++ .../ssbo-atomicExchange-float.shader_test | 78 ++++++++++++++++++++++ 2 files changed, 155 insertions(+) create mode 100644 tests/spec/nv_shader_atomic_float/execution/shared-atomicExchange-float.shader_test create mode 100644 tests/spec/nv_shader_atomic_float/execution/ssbo-atomicExchange-float.shader_test
diff --git a/tests/spec/nv_shader_atomic_float/execution/shared-atomicExchange-float.shader_test b/tests/spec/nv_shader_atomic_float/execution/shared-atomicExchange-float.shader_test new file mode 100644 index 000000000..1ae6e1a65 --- /dev/null +++ b/tests/spec/nv_shader_atomic_float/execution/shared-atomicExchange-float.shader_test @@ -0,0 +1,77 @@ +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_compute_shader +GL_ARB_shader_atomic_counters +GL_NV_shader_atomic_float + +[compute shader] +#version 330 +#extension GL_ARB_compute_shader: require +#extension GL_ARB_shader_atomic_counters: require +#extension GL_NV_shader_atomic_float: require + +layout(local_size_x = 32) in; + +shared float value; +shared uint mask; + +layout(binding = 0) uniform atomic_uint pass; +layout(binding = 0) uniform atomic_uint fail; + +void main() +{ + if (gl_LocalInvocationIndex == 0u) { + /* Bootstrapping this with zero is unavoidable, bit it + * also causes problems later. Namely it means that + * bit 0 will get set twice and invocation 0 can see a + * zero value. Note the explicit checks for bit != 0 + * and gl_LocalInvocationIndex != 0 below. + */ + value = 0.0; + mask = 0u; + } + + barrier(); + + float f = atomicExchange(value, .5 * float(gl_LocalInvocationIndex)); + uint i = uint(f * 2.); + uint bit = i % 32u; + uint m = 1u << bit; + + if (i < 32u) { + /* If the bit was already set, the test fails. */ + uint r = atomicOr(mask, m); + if (bit != 0u && (r & m) != 0u) + atomicCounterIncrement(fail); + + /* Invocation index 0 can read it's own index (due to + * bootstrapping with zero), but no other invocation should. + */ + if (gl_LocalInvocationIndex != 0u && + bit == gl_LocalInvocationIndex) + atomicCounterIncrement(fail); + } else { + atomicCounterIncrement(fail); + } + + barrier(); + + if (gl_LocalInvocationIndex == 0u) { + uint i = uint(value * 2.); + uint bit = i % 32u; + uint m = 1u << bit; + + uint final = m | mask; + + /* If all 32 bits are set, the test passes. */ + if (final == 0xffffffffu) + atomicCounterIncrement(pass); + } +} + +[test] +atomic counters 2 +compute 2 3 4 +probe atomic counter 0 == 24 +probe atomic counter 1 == 0 diff --git a/tests/spec/nv_shader_atomic_float/execution/ssbo-atomicExchange-float.shader_test b/tests/spec/nv_shader_atomic_float/execution/ssbo-atomicExchange-float.shader_test new file mode 100644 index 000000000..6267c89ec --- /dev/null +++ b/tests/spec/nv_shader_atomic_float/execution/ssbo-atomicExchange-float.shader_test @@ -0,0 +1,78 @@ +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_shader_storage_buffer_object +GL_ARB_shader_atomic_counters +GL_ARB_shader_atomic_counter_ops +GL_NV_shader_atomic_float + +[vertex shader passthrough] + +[fragment shader] +#version 330 +#extension GL_ARB_shader_storage_buffer_object: require +#extension GL_ARB_shader_atomic_counters: require +#extension GL_ARB_shader_atomic_counter_ops: require +#extension GL_NV_shader_atomic_float: require + +layout(binding = 0) buffer bufblock { + float value; +}; + +/* GL_ARB_shader_atomic_counters requires at least 8 total counters. */ +layout(binding = 0) uniform atomic_uint mask[7]; +layout(binding = 0) uniform atomic_uint fail; + +out vec4 color; + +const uint max_index = uint(mask.length()) * 32u + 31u; + +void main() +{ + uint x = uint(gl_FragCoord.x); + uint y = uint(gl_FragCoord.y); + uint local_index = y * 32u + x; + + float new_value = (x < 32u && y < uint(mask.length())) + ? 0.5 * float(local_index) : 3e10; + + float f = atomicExchange(value, new_value); + uint i = uint(f * 2.); + uint bit = i % 32u; + int c = int(i / 32u); + uint m = 1u << bit; + + if (i <= max_index) { + /* If the bit was already set, the test fails. */ + uint r = atomicCounterOrARB(mask[c], m); + if ((r & m) != 0u) + atomicCounterIncrement(fail); + + if (bit == local_index) + atomicCounterIncrement(fail); + + color = vec4(0.0, 1.0, 0.0, 1.0); + } else { + color = vec4(0.0, 0.0, 1.0, 1.0); + } +} + +[test] +atomic counters 8 + +ssbo 0 32 +ssbo 0 subdata float 0 3e10 + +clear color 0.5 0.5 0.5 0.5 +clear + +draw rect -1 -1 2 2 + +probe atomic counter 0 == 4294967295 +probe atomic counter 1 == 4294967295 +probe atomic counter 2 == 4294967295 +probe atomic counter 3 == 4294967295 +probe atomic counter 4 == 4294967295 +probe atomic counter 5 == 4294967295 +probe atomic counter 6 == 4294967295 +probe atomic counter 7 == 0 -- 2.14.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit