From: Neil Roberts <nrobe...@igalia.com> This value is different from Vulkan because it should include the firstvertex and basevertex parameters. --- .../execution/vs-vertex-id.shader_test | 192 ++++++++++++++++++ 1 file changed, 192 insertions(+) create mode 100644 tests/spec/arb_gl_spirv/execution/vs-vertex-id.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/vs-vertex-id.shader_test b/tests/spec/arb_gl_spirv/execution/vs-vertex-id.shader_test new file mode 100644 index 000000000..235655556 --- /dev/null +++ b/tests/spec/arb_gl_spirv/execution/vs-vertex-id.shader_test @@ -0,0 +1,192 @@ +# Tests that gl_VertexID includes the ‘first’ parameter of non-indexed +# draw calls and the ‘baseVertex’ parameter of indexed draws. + +[require] +SPIRV YES +GL >= 3.3 +GLSL >= 4.5 +GL_ARB_gl_spirv + +[vertex shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 6 +; Bound: 44 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Vertex %main "main" %expected_vertex_id %gl_VertexID %color %_ %piglit_vertex %gl_InstanceID + OpSource GLSL 450 + OpName %main "main" + OpName %expected_vertex_id "expected_vertex_id" + OpName %gl_VertexID "gl_VertexID" + OpName %color "color" + OpName %gl_PerVertex "gl_PerVertex" + OpMemberName %gl_PerVertex 0 "gl_Position" + OpMemberName %gl_PerVertex 1 "gl_PointSize" + OpMemberName %gl_PerVertex 2 "gl_ClipDistance" + OpMemberName %gl_PerVertex 3 "gl_CullDistance" + OpName %_ "" + OpName %piglit_vertex "piglit_vertex" + OpName %gl_InstanceID "gl_InstanceID" + OpDecorate %expected_vertex_id Location 1 + OpDecorate %gl_VertexID BuiltIn VertexId + OpDecorate %color Location 0 + OpMemberDecorate %gl_PerVertex 0 BuiltIn Position + OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize + OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance + OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance + OpDecorate %gl_PerVertex Block + OpDecorate %piglit_vertex Location 0 + OpDecorate %gl_InstanceID BuiltIn InstanceId + %void = OpTypeVoid + %3 = OpTypeFunction %void + %int = OpTypeInt 32 1 +%_ptr_Input_int = OpTypePointer Input %int +%expected_vertex_id = OpVariable %_ptr_Input_int Input +%gl_VertexID = OpVariable %_ptr_Input_int Input + %bool = OpTypeBool + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %color = OpVariable %_ptr_Output_v4float Output + %float_0 = OpConstant %float 0 + %float_1 = OpConstant %float 1 + %22 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1 + %float_255 = OpConstant %float 255 + %uint = OpTypeInt 32 0 + %uint_1 = OpConstant %uint 1 +%_arr_float_uint_1 = OpTypeArray %float %uint_1 +%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 +%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex + %_ = OpVariable %_ptr_Output_gl_PerVertex Output + %int_0 = OpConstant %int 0 +%_ptr_Input_v4float = OpTypePointer Input %v4float +%piglit_vertex = OpVariable %_ptr_Input_v4float Input +%gl_InstanceID = OpVariable %_ptr_Input_int Input + %main = OpFunction %void None %3 + %5 = OpLabel + %9 = OpLoad %int %expected_vertex_id + %11 = OpLoad %int %gl_VertexID + %13 = OpIEqual %bool %9 %11 + OpSelectionMerge %15 None + OpBranchConditional %13 %14 %23 + %14 = OpLabel + OpStore %color %22 + OpBranch %15 + %23 = OpLabel + %24 = OpLoad %int %expected_vertex_id + %25 = OpConvertSToF %float %24 + %27 = OpFDiv %float %25 %float_255 + %28 = OpLoad %int %gl_VertexID + %29 = OpConvertSToF %float %28 + %30 = OpFDiv %float %29 %float_255 + %31 = OpCompositeConstruct %v4float %float_1 %27 %30 %float_1 + OpStore %color %31 + OpBranch %15 + %15 = OpLabel + %41 = OpLoad %v4float %piglit_vertex + %42 = OpAccessChain %_ptr_Output_v4float %_ %int_0 + OpStore %42 %41 + OpReturn + OpFunctionEnd + +[vertex shader] +#version 450 + +layout(location = 0) in vec4 piglit_vertex; +layout(location = 1) in int expected_vertex_id; +layout(location = 0) out vec4 color; + +void +main() +{ + if (expected_vertex_id == gl_VertexID) { + color = vec4(0.0, 1.0, 0.0, 1.0); + } else { + color = vec4(1.0, + expected_vertex_id / 255.0, + gl_VertexID / 255.0, + 1.0); + } + + gl_Position = piglit_vertex; +} + +[fragment shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 6 +; Bound: 13 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %color_out %color_in + OpExecutionMode %main OriginLowerLeft + OpSource GLSL 450 + OpName %main "main" + OpName %color_out "color_out" + OpName %color_in "color_in" + OpDecorate %color_out Location 0 + OpDecorate %color_in Location 0 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %color_out = OpVariable %_ptr_Output_v4float Output +%_ptr_Input_v4float = OpTypePointer Input %v4float + %color_in = OpVariable %_ptr_Input_v4float Input + %main = OpFunction %void None %3 + %5 = OpLabel + %12 = OpLoad %v4float %color_in + OpStore %color_out %12 + OpReturn + OpFunctionEnd + +[fragment shader] +#version 450 + +layout(location = 0) in vec4 color_in; +layout(location = 0) out vec4 color_out; + +void +main() +{ + color_out = color_in; +} + +[vertex data] +0/float/vec2 1/int/int +-1 -1 -1 +1 -1 -1 +-1 1 -1 +1 1 -1 +-1 -1 4 +0 -1 5 +-1 1 6 +0 1 7 +-1 -1 -1 +1 -1 -1 +-1 1 -1 +1 1 -1 +0 -1 12 +1 -1 13 +0 1 14 +1 1 15 + +[elements] +10 11 12 13 + +[test] +clear color 0.8 0.0 0.0 0.0 +clear + +draw arrays GL_TRIANGLE_STRIP 4 4 1 +draw elements GL_TRIANGLE_STRIP 4 2 + +probe all rgba 0.0 1.0 0.0 1.0 -- 2.19.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit