From: Eleni Maria Stea <es...@igalia.com> --- .../execution/simple-function.shader_test | 98 +++++++++++++++ .../linker/simple-function-call.shader_test | 112 ++++++++++++++++++ 2 files changed, 210 insertions(+) create mode 100644 tests/spec/arb_gl_spirv/execution/simple-function.shader_test create mode 100644 tests/spec/arb_gl_spirv/linker/simple-function-call.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/simple-function.shader_test b/tests/spec/arb_gl_spirv/execution/simple-function.shader_test new file mode 100644 index 000000000..44711ec60 --- /dev/null +++ b/tests/spec/arb_gl_spirv/execution/simple-function.shader_test @@ -0,0 +1,98 @@ +[require] +SPIRV YES +GL >= 3.3 +GLSL >= 4.50 +GL_ARB_gl_spirv + +[vertex shader passthrough] + +[fragment shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 5 +; Bound: 47 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %out_color + OpExecutionMode %main OriginLowerLeft + OpSource GLSL 450 + OpName %main "main" + OpName %ambient_f1_vf4_ "ambient(f1;vf4;" + OpName %a "a" + OpName %color "color" + OpName %out_color "out_color" + OpName %param "param" + OpName %param_0 "param" + OpDecorate %out_color Location 0 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 +%_ptr_Function_float = OpTypePointer Function %float + %v4float = OpTypeVector %float 4 +%_ptr_Function_v4float = OpTypePointer Function %v4float + %10 = OpTypeFunction %v4float %_ptr_Function_float %_ptr_Function_v4float + %uint = OpTypeInt 32 0 + %uint_0 = OpConstant %uint 0 + %uint_1 = OpConstant %uint 1 + %uint_2 = OpConstant %uint 2 + %uint_3 = OpConstant %uint 3 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %out_color = OpVariable %_ptr_Output_v4float Output + %float_0_1 = OpConstant %float 0.1 + %float_0_3 = OpConstant %float 0.3 + %float_0 = OpConstant %float 0 + %float_1 = OpConstant %float 1 + %43 = OpConstantComposite %v4float %float_0_3 %float_0 %float_0 %float_1 + %main = OpFunction %void None %3 + %5 = OpLabel + %param = OpVariable %_ptr_Function_float Function + %param_0 = OpVariable %_ptr_Function_v4float Function + OpStore %param %float_0_1 + OpStore %param_0 %43 + %46 = OpFunctionCall %v4float %ambient_f1_vf4_ %param %param_0 + OpStore %out_color %46 + OpReturn + OpFunctionEnd +%ambient_f1_vf4_ = OpFunction %v4float None %10 + %a = OpFunctionParameter %_ptr_Function_float + %color = OpFunctionParameter %_ptr_Function_v4float + %14 = OpLabel + %17 = OpAccessChain %_ptr_Function_float %color %uint_0 + %18 = OpLoad %float %17 + %19 = OpLoad %float %a + %20 = OpFAdd %float %18 %19 + %22 = OpAccessChain %_ptr_Function_float %color %uint_1 + %23 = OpLoad %float %22 + %24 = OpLoad %float %a + %25 = OpFAdd %float %23 %24 + %27 = OpAccessChain %_ptr_Function_float %color %uint_2 + %28 = OpLoad %float %27 + %29 = OpLoad %float %a + %30 = OpFAdd %float %28 %29 + %32 = OpAccessChain %_ptr_Function_float %color %uint_3 + %33 = OpLoad %float %32 + %34 = OpCompositeConstruct %v4float %20 %25 %30 %33 + OpReturnValue %34 + OpFunctionEnd + +[fragment shader] +#version 450 + +layout(location = 0) out vec4 out_color; +const vec4 color = vec4(0.3, 0.0, 0.0, 1.0); + +vec4 ambient(float a, vec4 color) { + return vec4(color.r + a, color.g + a, color.b + a, color.a); +} + +void main() +{ + out_color = ambient(0.1, color); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.4 0.1 0.1 1.0 diff --git a/tests/spec/arb_gl_spirv/linker/simple-function-call.shader_test b/tests/spec/arb_gl_spirv/linker/simple-function-call.shader_test new file mode 100644 index 000000000..27d09b01e --- /dev/null +++ b/tests/spec/arb_gl_spirv/linker/simple-function-call.shader_test @@ -0,0 +1,112 @@ +[require] +SPIRV YES +GL >= 3.3 +GLSL >= 4.50 +GL_ARB_gl_spirv +GL_ARB_separate_shader_objects + +; The test uses a very simple function call in the fragment shader +; (the ambient function from the second fragment shader). +; For the moment, making the function slightly more complex (by adding +; uniforms or varyings makes testing impossible because of this glslang +; error: https://github.com/KhronosGroup/glslang/issues/1285 + +[vertex shader passthrough] + +[fragment shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 5 +; Bound: 47 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %out_color + OpExecutionMode %main OriginLowerLeft + OpSource GLSL 450 + OpName %main "main" + OpName %ambient_f1_vf4_ "ambient(f1;vf4;" + OpName %a "a" + OpName %color "color" + OpName %out_color "out_color" + OpName %param "param" + OpName %param_0 "param" + OpDecorate %out_color Location 0 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 +%_ptr_Function_float = OpTypePointer Function %float + %v4float = OpTypeVector %float 4 +%_ptr_Function_v4float = OpTypePointer Function %v4float + %10 = OpTypeFunction %v4float %_ptr_Function_float %_ptr_Function_v4float +%_ptr_Output_v4float = OpTypePointer Output %v4float + %out_color = OpVariable %_ptr_Output_v4float Output + %float_0_1 = OpConstant %float 0.1 + %float_0_3 = OpConstant %float 0.3 + %float_0 = OpConstant %float 0 + %float_1 = OpConstant %float 1 + %21 = OpConstantComposite %v4float %float_0_3 %float_0 %float_0 %float_1 + %uint = OpTypeInt 32 0 + %uint_0 = OpConstant %uint 0 + %uint_1 = OpConstant %uint 1 + %uint_2 = OpConstant %uint 2 + %uint_3 = OpConstant %uint 3 + %main = OpFunction %void None %3 + %5 = OpLabel + %param = OpVariable %_ptr_Function_float Function + %param_0 = OpVariable %_ptr_Function_v4float Function + OpStore %param %float_0_1 + OpStore %param_0 %21 + %24 = OpFunctionCall %v4float %ambient_f1_vf4_ %param %param_0 + OpStore %out_color %24 + OpReturn + OpFunctionEnd +%ambient_f1_vf4_ = OpFunction %v4float None %10 + %a = OpFunctionParameter %_ptr_Function_float + %color = OpFunctionParameter %_ptr_Function_v4float + %14 = OpLabel + %27 = OpAccessChain %_ptr_Function_float %color %uint_0 + %28 = OpLoad %float %27 + %29 = OpLoad %float %a + %30 = OpFAdd %float %28 %29 + %32 = OpAccessChain %_ptr_Function_float %color %uint_1 + %33 = OpLoad %float %32 + %34 = OpLoad %float %a + %35 = OpFAdd %float %33 %34 + %37 = OpAccessChain %_ptr_Function_float %color %uint_2 + %38 = OpLoad %float %37 + %39 = OpLoad %float %a + %40 = OpFAdd %float %38 %39 + %42 = OpAccessChain %_ptr_Function_float %color %uint_3 + %43 = OpLoad %float %42 + %44 = OpCompositeConstruct %v4float %30 %35 %40 %43 + OpReturnValue %44 + OpFunctionEnd + +[fragment shader] +#version 450 + +layout(location = 0) out vec4 out_color; + +const vec4 color = vec4(0.3, 0.0, 0.0, 1.0); + +vec4 ambient(float a, vec4 color); + +void main() +{ + out_color = ambient(0.1, color); +} + +[fragment shader] +#version 450 + +vec4 ambient(float a, vec4 color) +{ + return vec4(color.r + a, color.g + a, color.b + a, color.a); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.4 0.1 0.1 1.0 -- 2.19.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit