>But there's certainly a reasonably well accepted way to represent, say, a 
>16 bit unsigned integer, right?

Certainly.

16 bit unsigned integer representation:

Use %2c to encode and %2c to decode.  If you try to encode a value
that can not be represented as a 16 bit unsigned integer, you'll get a
truncated value.

16 bit signed integer representation:

Use %2c to encode and %+2c to decode.  If you try to encode a value
that can not be represented as a 16 bit signed integer, you'll get a
truncated value.
        • ... Bill Welliver
          • ... Mirar @ Pike developers forum
            • ... Bill Welliver
              • ... Mirar @ Pike developers forum
              • ... Marcus Comstedt (ACROSS) (Hail Ilpalazzo!) @ Pike (-) developers forum
              • ... Marcus Comstedt (ACROSS) (Hail Ilpalazzo!) @ Pike (-) developers forum
      • ... Mirar @ Pike developers forum
        • ... Bill Welliver
          • ... Henrik Grubbstr�m (Lysator) @ Pike (-) developers forum
            • ... Bill Welliver
              • ... Marcus Comstedt (ACROSS) (Hail Ilpalazzo!) @ Pike (-) developers forum
              • ... Mirar @ Pike developers forum
              • ... Marcus Comstedt (ACROSS) (Hail Ilpalazzo!) @ Pike (-) developers forum
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