Should a specific trap (hammer, guillotine, spike, etc.) be assigned to a specific owner, or should it just affect everyone's pingus the same way? For instance, if we had a spike next to an exit, it could be assigned an owner_id of one person/team, and would only kill the pingu if that pingu belonged to a different team. I think it could add an interesting dynamic to multiplayer levels if we had traps that were only triggered by the opposing team. In this case, you could assign an owner_id of -1 to traps that should affect everyone equally.
It wouldn't be hard to code in either instance, so I'll leave the decision open to debate.
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