Gervase Lam <[EMAIL PROTECTED]> writes: > I'd be interested in knowing what grumbel's opinion is. However, I > think he found multi-player more chaotic than interesting.
I found the original Lemmings multiplayer mode rather uninteresting, since the result was more luck then anything else. Without direct control over the lemmings you had a hard time to do anything planed with them, so it ends up being a 'I block you, you block me, I build a bridge, you destroy the bridge, ..., '. Everything you build is easily destroyed by the other player and in the end you often have a situation where nobody will reach the end. So while adding such a multiplayer mode is trivial and should be done sooner or later, I don't find it all that interesting. There might however ways to make it more interesting, new actions like teleporter or so that allow more direct control, new traps that change the color of the penguin, special penguins that you can control, airstrikes or whatever. Might also be worth to let both players play in completly seperate areas and only let them act indirectly, ie. player1 switches a switch which toggles something in player2s scenario, something like Tetris where when you clear a line it gets pushed to the other player, something similar could work with traps or so. -- WWW: http://pingus.seul.org/~grumbel/ Blog: http://grumbel.blogspot.com/ JabberID: [EMAIL PROTECTED] ICQ: 59461927 _______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel