It has major GFX problems, at least on my compi=uter, the build that I am doing has the same problems- I want to make sure it's not just my computer-- http://www.mediafire.com/?gl4gzlnt1faj565
PS-- I'm not sure if your build system will work anymore http://code.google.com/p/pingus/wiki/MacOS_X_Compiling My x86_64 build (new build system) http://www.mediafire.com/?tf1kv01f6qzqaec On Dec 27, 2011, at 11:32 AM, Jonas Bähr wrote: > Hi, > > Am 27.12.2011 um 19:55 schrieb Andy Milne: > >> Thanks for the Mac port. But, sorry to report it has a couple of problems: >> 1. It crashes as soon as I click on the play checkbox of any level that I >> select. > > Please try to start pingus in a terminal, maybe it reports some errors there. > To do so, cd to the folder containing Pingus.app (e.g. "cd > /Applications/Games/"), then execute "Pingus.app/Contents/MacOS/pingus" > Here I get the following output: > --------8<--------8<-------- > $ Pingus.app/Contents/MacOS/pingus > Welcome to Pingus 0.7.6! > ======================== > userdir: /Users/jonas/.pingus/ > datadir: Pingus.app/Contents//data > language: German (de) > sound support: enabled > music support: enabled > fullscreen: disabled > > 2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or a > library it uses, is using NSQuickDrawView, which has been deprecated. Apps > should cease use of QuickDraw and move to Quartz. > --------8<--------8<-------- > >> 2. It defaults to German, which is ok, but the --language option does not >> work to change it. > > Sorry, that's my fault. I just saw that the language was selected at compile > time instead of run time. To fix it, open "Pingus.app/Contents/MacOS/pingus" > using a text editor and change the second line to "lang=<what you need>". > Currently the line reads "lang=de" but it should be: > ------8<--------8<------ > lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] | cut > -c2-3` > ------8<--------8<------ > Apparently I missed to escape the back ticks, so this was executed while I > build pingus already. > Another problem with this language detection is, that it only works with > two-letter codes, so something like "pt_BR" won't be detect correctly. > >> Which version of OSX should it work with? I'm running 64bit 10.7.2 > > I build it on 32 bit intel, using 10.5 "Leopard". Here I can play levels but > some graphics are missing. > > bye, > Jonas > >> >> >> >> On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke <grum...@gmail.com> wrote: >> On 24 December 2011 23:45, Ingo Ruhnke <grum...@gmail.com> wrote: >> > Pingus 0.7.6 is out, not much changes to the core game, but 10 brand >> > new Xmas themed levels. >> > >> > * added new SVG icons for Pingus >> > * added 10 new xmas themed levels >> > * added ability to sort levelsets by priority >> > >> > Download: http://pingus.seul.org >> >> Jonas Bähr <jonas.ba...@web.de> build a MacOSX port of it, available at: >> >> http://pingus.googlecode.com/files/Pingus-0.7.6.dmg >> >> -- >> Blog: http://grumbel.blogspot.com/ >> JabberID: xmpp:grum...@jabber.org >> ICQ: 59461927 >> >> _______________________________________________ >> Pingus-Devel mailing list >> Pingus-Devel@nongnu.org >> https://lists.nongnu.org/mailman/listinfo/pingus-devel >> > > > _______________________________________________ > Pingus-Devel mailing list > Pingus-Devel@nongnu.org > https://lists.nongnu.org/mailman/listinfo/pingus-devel _______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel