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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 3c8da8ca0768fb46265f59982e8c484f4dba3b1d
Author: Thomas Köppe <tkoe...@google.com>
Date:   Tue Aug 23 19:30:02 2016 +0100

    [game/ai_main.c] Use floating-point fabs() for floating-point values
---
 code/game/ai_main.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/code/game/ai_main.c b/code/game/ai_main.c
index 2dacd87..c695831 100644
--- a/code/game/ai_main.c
+++ b/code/game/ai_main.c
@@ -781,7 +781,7 @@ void BotChangeViewAngles(bot_state_t *bs, float thinktime) {
                //
                if (bot_challenge.integer) {
                        //smooth slowdown view model
-                       diff = abs(AngleDifference(bs->viewangles[i], 
bs->ideal_viewangles[i]));
+                       diff = fabs(AngleDifference(bs->viewangles[i], 
bs->ideal_viewangles[i]));
                        anglespeed = diff * factor;
                        if (anglespeed > maxchange) anglespeed = maxchange;
                        bs->viewangles[i] = 
BotChangeViewAngle(bs->viewangles[i],
@@ -878,7 +878,7 @@ void BotInputToUserCommand(bot_input_t *bi, usercmd_t 
*ucmd, int delta_angles[3]
        //set the view independent movement
        f = DotProduct(forward, bi->dir);
        r = DotProduct(right, bi->dir);
-       u = abs(forward[2]) * bi->dir[2];
+       u = fabs(forward[2]) * bi->dir[2];
        m = fabs(f);
 
        if (fabs(r) > m) {

-- 
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