This is an automated email from the git hooks/post-receive script. smcv pushed a commit to branch debian/master in repository ioquake3.
commit 0eb72cd8c40bbe4d1b0aeae0ea8b3f1af834ef6f Author: Thomas Köppe <tkoe...@google.com> Date: Thu Sep 1 17:29:32 2016 +0100 [renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values --- code/renderergl2/tr_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/renderergl2/tr_main.c b/code/renderergl2/tr_main.c index 24d17e0..de2d6d4 100644 --- a/code/renderergl2/tr_main.c +++ b/code/renderergl2/tr_main.c @@ -2362,7 +2362,7 @@ void R_RenderPshadowMaps(const refdef_t *fd) VectorScale(lightDir, -1.0f, shadow->lightViewAxis[0]); VectorSet(up, 0, 0, -1); - if ( abs(DotProduct(up, shadow->lightViewAxis[0])) > 0.9f ) + if ( fabsf(DotProduct(up, shadow->lightViewAxis[0])) > 0.9f ) { VectorSet(up, -1, 0, 0); } @@ -2605,7 +2605,7 @@ void R_RenderSunShadowMaps(const refdef_t *fd, int level) } // Check if too close to parallel to light direction - if (abs(DotProduct(lightViewAxis[2], lightViewAxis[0])) > 0.9f) + if (fabsf(DotProduct(lightViewAxis[2], lightViewAxis[0])) > 0.9f) { if (level == 3 || lightViewIndependentOfCameraView) { -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git _______________________________________________ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits