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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 0eb72cd8c40bbe4d1b0aeae0ea8b3f1af834ef6f
Author: Thomas Köppe <tkoe...@google.com>
Date:   Thu Sep 1 17:29:32 2016 +0100

    [renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values
---
 code/renderergl2/tr_main.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/code/renderergl2/tr_main.c b/code/renderergl2/tr_main.c
index 24d17e0..de2d6d4 100644
--- a/code/renderergl2/tr_main.c
+++ b/code/renderergl2/tr_main.c
@@ -2362,7 +2362,7 @@ void R_RenderPshadowMaps(const refdef_t *fd)
                VectorScale(lightDir, -1.0f, shadow->lightViewAxis[0]);
                VectorSet(up, 0, 0, -1);
 
-               if ( abs(DotProduct(up, shadow->lightViewAxis[0])) > 0.9f )
+               if ( fabsf(DotProduct(up, shadow->lightViewAxis[0])) > 0.9f )
                {
                        VectorSet(up, -1, 0, 0);
                }
@@ -2605,7 +2605,7 @@ void R_RenderSunShadowMaps(const refdef_t *fd, int level)
        }
 
        // Check if too close to parallel to light direction
-       if (abs(DotProduct(lightViewAxis[2], lightViewAxis[0])) > 0.9f)
+       if (fabsf(DotProduct(lightViewAxis[2], lightViewAxis[0])) > 0.9f)
        {
                if (level == 3 || lightViewIndependentOfCameraView)
                {

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