On Friday 19 September 2008 07:24:45 Oszkar Ambrus wrote: > Well I tried that too, but it didn't work. > Now I commented out > foreach(QGraphicsItem* i, items()) {removeItem(i); } > from the ~KonduitScene() destructor, and it seems not to crash anymore. > But isn't that doing a lot of memory leaks?
Not necessarily. Any QGraphicsItem on the scene is deleted by ~QGraphicScene. I don't know off-hand whether this would be enough, but it should be easy to see from the code. Alex -- Proud KDE hacker: http://www.kde.org Get KDE 4.1 - out now!
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