On Friday 19 September 2008 07:24:45 Oszkar Ambrus wrote:
> Well I tried that too, but it didn't work.
> Now I commented out
>     foreach(QGraphicsItem* i, items()) {removeItem(i); }
> from the ~KonduitScene() destructor, and it seems not to crash anymore.
> But isn't that doing a lot of memory leaks?

Not necessarily.  Any QGraphicsItem on the scene is deleted by ~QGraphicScene.  
I don't know off-hand whether this would be enough, but it should be easy to 
see from the code.

Alex


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