2010/6/4 Aaron J. Seigo <ase...@kde.org> > On June 4, 2010, Markus wrote: > > IMO all input handling should be done using Gluon > > <http://gitorious.org/gluon>. It's a KDE project targeted at game > > developers. I've once read somewhere that Gluon supports all kinds of > > input devices and in case Gluon doesn't support Wiimotes, maybe it'll be > > better to add the support there. > > while it may be a way to get at inputs (though it doesn't seem eventt > driven, > but expects the game to poll for state?), it doesn't address the really > interesting bit here which is: "how to render given events to common > actions, > e.g. a left arrow do the same thing as a flick of a wiimote to the left" >
Yeah, that's exactly what i meant. Also, is Chani's work about actions plugin somewhat inherent with this? > > > -- > Aaron J. Seigo > humru othro a kohnu se > GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43 > > KDE core developer sponsored by Qt Development Frameworks > > _______________________________________________ > Plasma-devel mailing list > Plasma-devel@kde.org > https://mail.kde.org/mailman/listinfo/plasma-devel > > -- Alessandro Diaferia KDE Developer KDE e.V. member
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