> On Aug. 1, 2015, 9:46 a.m., Martin Klapetek wrote: > > shell/main.cpp, line 49 > > <https://git.reviewboard.kde.org/r/124576/diff/1/?file=389034#file389034line49> > > > > Does everything actually goes to stderr or should qDebug go to stdout? > > > > (I don't actually know but I always thought that's how it is)
it's always stderr. In fact I just copied and pasted this line from logging.cpp from Qt :D > On Aug. 1, 2015, 9:46 a.m., Martin Klapetek wrote: > > shell/main.cpp, line 43 > > <https://git.reviewboard.kde.org/r/124576/diff/1/?file=389034#file389034line43> > > > > Should this be something like ".contans()"? Or is the message > > guaranteed to be always this? It will always be like this unless Qt decide to change it one release. The error comes from xcb_glx, so it won't change per graphic card or anything. (and as for wayland if they don't have openGL, they won't get this far anyway) - David ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/124576/#review83285 ----------------------------------------------------------- On Aug. 1, 2015, 9:37 a.m., David Edmundson wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/124576/ > ----------------------------------------------------------- > > (Updated Aug. 1, 2015, 9:37 a.m.) > > > Review request for Plasma. > > > Repository: plasma-workspace > > > Description > ------- > > Show a dialog if Plasma failed to create an OpenGL Context. > > remove that "shutup" option we had, it was a workaround for an issue with > Qt5.1 spewing warnings constantly. > > > Diffs > ----- > > shell/main.cpp cec4a69c6276de61d776f323fb4b5cebe73f4c3f > > Diff: https://git.reviewboard.kde.org/r/124576/diff/ > > > Testing > ------- > > Normal plasma is the same as before. > I don't know how to break my openGL, but placing a random qFatal() with the > same error message got my dialog perfectly. > > > Thanks, > > David Edmundson > >
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