Revision: 7142
http://playerstage.svn.sourceforge.net/playerstage/?rev=7142&view=rev
Author: natepak
Date: 2008-11-14 01:54:08 +0000 (Fri, 14 Nov 2008)
Log Message:
-----------
Fixed the GLSL programs for depthmap rendering
Modified Paths:
--------------
code/gazebo/trunk/Media/materials/programs/DepthMap.frag
code/gazebo/trunk/Media/materials/programs/DepthMap.vert
code/gazebo/trunk/Media/materials/scripts/Gazebo.material
Modified: code/gazebo/trunk/Media/materials/programs/DepthMap.frag
===================================================================
--- code/gazebo/trunk/Media/materials/programs/DepthMap.frag 2008-11-14
01:53:24 UTC (rev 7141)
+++ code/gazebo/trunk/Media/materials/programs/DepthMap.frag 2008-11-14
01:54:08 UTC (rev 7142)
@@ -4,5 +4,6 @@
{
float f = depth;
+ //f = 0.0;
gl_FragColor = vec4(f, f, f, f);
}
Modified: code/gazebo/trunk/Media/materials/programs/DepthMap.vert
===================================================================
--- code/gazebo/trunk/Media/materials/programs/DepthMap.vert 2008-11-14
01:53:24 UTC (rev 7141)
+++ code/gazebo/trunk/Media/materials/programs/DepthMap.vert 2008-11-14
01:54:08 UTC (rev 7142)
@@ -1,3 +1,4 @@
+uniform vec4 texelOffsets;
uniform float pNear;
uniform float pFar;
@@ -6,6 +7,8 @@
void main()
{
gl_Position = ftransform();
+ gl_Position.xy += texelOffsets.zw * gl_Position.w;
- depth = gl_Position.z / (pFar - pNear);
+ //depth = gl_Position.z / (pFar - pNear);
+ depth = (gl_Position.z - pNear) / (pFar - pNear);
}
Modified: code/gazebo/trunk/Media/materials/scripts/Gazebo.material
===================================================================
--- code/gazebo/trunk/Media/materials/scripts/Gazebo.material 2008-11-14
01:53:24 UTC (rev 7141)
+++ code/gazebo/trunk/Media/materials/scripts/Gazebo.material 2008-11-14
01:54:08 UTC (rev 7142)
@@ -6,6 +6,7 @@
default_params
{
+ param_named_auto texelOffsets texel_offsets
param_named_auto pNear near_clip_distance
param_named_auto pFar far_clip_distance
}
@@ -652,12 +653,8 @@
{
technique
{
- pass Z-write
+ pass
{
- //cull_hardware none
- //cull_software none
- //depth_check off
-
vertex_program_ref Gazebo/DepthMapVS
{
}
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