Hi,
I've opened a ticket for this issue
https://kforge.ros.org/gazebo/trac/ticket/24
Please feel free to update the ticket.
Thanks,
<https://kforge.ros.org/gazebo/trac/ticket/24>John

On Tue, Mar 29, 2011 at 7:25 AM, Peter Nordin <peter.nor...@liu.se> wrote:

> Hello
>
> Unfortunately I do not think that I can help you, but I am having a
> similar problem.
>
> I am have been trying to use the IMU sensor, (I have added a few missing
> player interface related files), but in my case the acceleration is
> allways zero. Anyway I was not able to figure out why so I made some
> minor additions to the gazebo code and differentiated the linear
> velocity between each timestep. This way the reported acceleration will
> be the actual velocity derivative. The problem is that I wont get
> g=-9.81 in my output. This is OK in my ground robot case as I usually
> just remove the gravity component anyway. For flying robots I do not not
> know if this is Ok.
>
> I tried adding an additional "artificial" gravity vector (rotated into
> the curent body coordinate system) but realised that when the robot was
> moving along the Z-axis (very rarely), I would get double acceleration.
> -9.81 as well as the actual velocity derivative (-9.81 when free
> falling). I the end I removed the artificial gravity vector, as I actual
> have no real use for it.
>
> It is probably possible to solve this in some smart way but I have not
> had time to try and figure one out.
>
> I am using a fairly recent Gazebo svn version and player 3.0.2
>
> /Peter
>
>
> On 03/28/2011 05:26 PM, Neostek wrote:
> > Hello everyone,
> > i'm using Gazebo to simulate a PD controller on a quadrotor UAV.
> > The control evalueates the force and torque to apply to the quadrotor and
> > then i use the methods
> > dBodyAddRelForce(body_id, 0, 0, thrust) and dBodyAddRelTorque(body_id,
> > roll_torque, pitch_torque, 0).
> > Now i would like to get information about position, velocity and
> > acceleration of the quadrotor.
> > To do so, i use the methods:
> > body->GetPosition()
> > body->GetLinearVel()
> > body->GetLinearAccel()
> > and the last one appears to give practically nonsense results (gravity
> > acceleration depending on the mass for instance...).
> > Browsing into the code i found out that GetLinearAccel() simply does
> > return this->GetForce() /  this->GetMass();
> > That is " F = m*a "  as it should be.
> > Anyway the controller works and the quadrotor get still on the target
> point,
> > but the acceleration i get on the z axis is positive (e.g. = 19.6) even
> > though the quadrotor is not varying its height.
> > I really have no point...please help me! :)
> > Thanks in advance.
> >
> > Marco
> >
> >
> > For the sake of completeness i'm using the following software version:
> > Gazebo - 0.9.0
> > Player - 2.1.3
>
>
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