Why is writing 3d acceleration drivers card specific? One could
implement a Voodoo card emulation, for example, and put the OGL commands
through the host's OGL driver. D3D commands could be converted to OGL,
or, if supported by the host, sent to the host's D3D implementation.

-- 

Max-Wilhelm Bruker <[EMAIL PROTECTED]>
ICQ: 14592934
Brukie on IRCnet

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