hi doc,

    comments below :->

----- Original Message -----
From: "Pablo Manalastas" <[EMAIL PROTECTED]>
To: "Philippine Linux Users Group Mailing List" <[EMAIL PROTECTED]>
Sent: Thursday, October 02, 2003 10:33 AM
Subject: [plug] Mahjong-1.6pre1 is out


> For anyone who might be interested:  The 1-to-4 player
> network mahjong game version 1.6pre1 is now out.  Its URL is:
>
> http://www.stevens-bradfield.com/MahJong/
>
> The latest release version is 1.5.6.
>
> The nice things about network mahjong are:
>
> 1. anywhere from 1 to 4 players can play, and you do not have
> to be in the same place.

yup that is what inter-network is for :->

> 2. You do not have to lose anything and still enjoy the game.
> In the "real" mahjong game, you can lose all your money, your
> house and lot, and your wife and children.

really? :-> too bad for being a selfish player :->

> 3. If you are winning, you do not fear for your life, that is,
> you are not afraid that your losing opponents will shoot
> you in the head, as has happened in real games.

maybe that winner is cheating :->


> 4. Mah jong is just as enjoyable and as addicting as other
> multi-user network games, like Ragnarok?  And you do not have
> to be Chinese to play the game. The list of mah jong addicts
> include politicians, movie personalities, and regular folks
> like us.

mahjong is just like a chess.. it is a game of chance plus game of
strategy... i like the game also because it will sharpen your analytical and
mathematical side (but of course chess is more complex :->)   you can easily
predict and read your opponent's cards the way he/she throw and construct
his/her cards...


> The only disadvantage of network mah jong is the absence of
> tiles that you can actually touch to "feel" before you actually
> "see".  The wild acticipation while you are "puro" and waiting
> for "mah jong" is heightened if you can "feel" the tiles.

hehehehe aside from that doc, you cant create a noise to distract your
opponent's concentration :-> that is one of my strategy to win, it is a sort
of psychological warfare... hehehhehehe for example, i will fool them that i
have two or three jokers... it is up to them to believe or not because
sometimes when i say i have two jokers, i do really have it :->

> What
> we need is a hardware output device engineer who can produce
> a "feelable" surface that shapes itself under program control
> to simulate the tile surface.  Any ideas?

sure... it is very simple to make that one... all you need is an NxM matrix
of even surface of flat pointed wires... when there is a hole at location
x,y to simulate a carving of let say a bamboo stick, a flat pointed wire
will just simply move downward to make a carve... the higher the resolution
of your matrix is, the more smoothness of your carve surface...

doc, did you try games.yahoo.com? there is a majhong board game over there,
all you need is a browser that supports java :->

fooler.





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