cpd73 wrote: 
> Well all I can suggest is to start Material with cometd debug enabled -
> http:// SERVER/9000/material/?debug=cometd then look for "COMETED
> SERVER" (just noticed that's a typo!) lines. these should list the state
> of each player. If one of these appears after you power off your
> mulptiple players, have a look at the "power:" entry for each. This is
> what Material uses. If the entry there is correct, but Material shows
> the wrong state then the issue is with Material. (I'll look at the code
> to see if I can see any obvious errors)Of course as soon as I try to 
> investigate it stops happening [emoji3]

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