cpd73 wrote: > Well all I can suggest is to start Material with cometd debug enabled - > http:// SERVER/9000/material/?debug=cometd then look for "COMETED > SERVER" (just noticed that's a typo!) lines. these should list the state > of each player. If one of these appears after you power off your > mulptiple players, have a look at the "power:" entry for each. This is > what Material uses. If the entry there is correct, but Material shows > the wrong state then the issue is with Material. (I'll look at the code > to see if I can see any obvious errors)Of course as soon as I try to > investigate it stops happening [emoji3]
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